The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
Good to be here again Indie DB community!
Welcome to our sixth article where we will talk about our game Far From Sight, now in development.
Far From Sight is a first person terror game that tells a story of a person that suffers from scopophobia that escaped from society eyes and choose to be a forest ranger and live in a cabin in the woods all by himself. After a normal day of work, the oppressing feeling of being watched by someone or something wakes him up in the middle of the night.
Last week, the team went on a trip to Pedra Bela, near the National Park of Peneda do Gerês to visit the forest ranger abandoned house we are inspiring on to make the game!
The objective was to document with photos and videos the most we could.
We photographed and recorded the surroundings, forest and the house itself. We also took measures important for us to build the place in-game.
Unfortunately the house was sealed and we couldn't get inside but that isn't a big problem.
We plan to steadly publish a new article every week from now on!
Next week we will have more to share with you!
With Love (and Fear), Nailing It Studio®
Today's a small update! But don't worry, it's still interesting!
In this devblog we showcase the work being done on the houses the player must rebuild.
Read about the addition of Bronze Tools & Weapons into the economy.
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.