The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A reposition mod for EFP and Shader 3D Scopes I created based on a little bit of realism, practicality, what I think looks cool. I'm done with hip-firing, I prefer point shooting, and this reposition emulates that!

Preview
At The Ready Reposition for Shader 3D Scopes
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kmack
kmack - - 2 comments

This is great, nice job. Would love to see this for the rest of the weapons if possible:) I'm big on point shooting

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rymbaikupar
rymbaikupar - - 19 comments

This is too awesome. I stopped using EFP because i wanted to use HD models and 3d shader scopes and some missing weapons pack and what not so i went back to vanilla and tried mods on my own. i hope this works in vanilla but i guess it's unlikely

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MsPizza727 Author
MsPizza727 - - 19 comments

Ideally it should work with vanilla since even without EFPWP an LTX call to a null weapon doesn't do anything, but Blindside's reanimation pack is affected since it has its own model files for some weapons, so that could cause issues.

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MsPizza727 Author
MsPizza727 - - 19 comments

After some testing, it does seem to work with vanilla! The only caveat is you also need to install Blindside's Reanimation Pack

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rymbaikupar
rymbaikupar - - 19 comments

Thanks a lot man appreciate this

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Pujon
Pujon - - 10 comments

there is an option to use reposition without 3d shader scopes??

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MsPizza727 Author
MsPizza727 - - 19 comments

Technically yes, but all weapons in S3DS will have strange positions, their 2D scopes will not activate, and possibly crash to desktop upon usage. If you want to use this mod while retaining 2d scopes, you'll need to still have Shader 3D Scopes downloaded, and you'll need to edit the LTX file in this mod and add the proper texture file calls to each of these guns. Pretty much anywhere that the line "scope_texture" is, you'll need to add the texture file line. I *might* do that myself an optional install at some point far down the road, but not definitely not any time soon.
Though I would like to ask, why wouldn't you want to use it with Shader 3D Scopes?

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Guest
Guest - - 692,093 comments

the answer is very simple: dx8 :(

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MsPizza727 Author
MsPizza727 - - 19 comments

I forget that exists and people play on it... After some testing, it would be possible to use this with DX8 and without the original mod by simply deleting the "meshes" folder, and the "mod_system_3ds_scopes" file in the configs folder. Otherwise, everything breaks. All S3DS weapons will still be messed up and you'll need to edit the scope texture calls in the LTX file, however you would just need to delete any lines with "scope_texture" if there isn't already a texture at the end of it.

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Pujon
Pujon - - 10 comments

damn, I forgot to log in from my phone. however, the answer is the same =))

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MsPizza727 Author
MsPizza727 - - 19 comments

I went ahead and just threw together a quick FOMOD installer with an install for DX9/8 compatibility. It is now out-of-the-box compatible, but the positions will still be off until I get around to fixing them, but that will take a while even if I take time off of completing the main project.

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Pujon
Pujon - - 10 comments

you're the best!

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Guest
Guest - - 692,093 comments

Yes. Keep them coming

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MsPizza727 Author
MsPizza727 - - 19 comments

You know i will! <3

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Guest
Guest - - 692,093 comments

Is it possible to get this without blindsides?

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MsPizza727 Author
MsPizza727 - - 19 comments

Yes, however some of the positions may be off, and you would have to delete the "models" folder in the mod file. It is heavily recommended to just use Blindside's reanimation pack to avoid any issues.

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