Part 13 (Early Access Prototype)
Full Version 1 commentPart 13 of 14. Part 14 is my Master Patch located in the comments section.
System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure but unlike DOOM 3 I have retained RLE compression (determined if viable per asset) for the Ampere Optimized version since it has more textures to upscale than DOOM 3. This was done to help the game be more graphically pushed to the limit competitive with its other id tech 4 siblings. Prey 2006 being in a league its own because it supports a more modern compression technology that also actually allows higher resolution. Several of the faces were very poor after being upscaled and the game required some degree of human intervention beyond the AI.
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Part 13 of 14. Part 14 is my Master Patch located in the comments section.
Part 12 of 14. Part 14 is my Master Patch located in the comments section.
Part 11 of 14. Part 14 is my Master Patch located in the comments section.
Part 10 of 14. Part 14 is my Master Patch located in the comments section.
Part 9 of 14. Part 14 is my Master Patch located in the comments section.
Part 8 of 14. Part 14 is my Master Patch located in the comments section.
Updating Quake 4's graphics, improved 4x textures and models, full shadows map files
This mod by Dafama2K7 features new textures, sounds, effects and much more. See File Details.
Sikkmod is a visual enhancement mod for Quake 4 designed to update the game to a more modern level.
This is a mere texture mod that changes much of Quake IV's green marine theme (characters, weapons, items) to blue. It's an extension of my earlier "Dark-Bloody...
This mod is a complete graphics overhaul for Quake 4's aging engine, featuring bloom, paralax mapping, specular mapping, self shadows, enhanced shaders...
An update to Maha_x's Brilliant Highlights mod. Changes include bumpmap tweaks, normal map filtering, specular map masking and some enhancements to the...
This mod does not efficiently exploit id tech 4s potential. I may or may not update it to a proper compression technology.