Russian sequel to The Plutonia Experiment made on full Doom engine's abilities. (This stuff all's made for Vanilla: Bridges, slidin' drs, smashin' walls, water splashes, moving crates, light effects ala hexen, mist rendering(This was removed of ugly colour mappin'), switches stickin on walls ) RUNNING ON: (G)Zdoom (any), Chocolate Doom.
NOT COMPATIBLE WITH: All DOS ports(such as boom, doom1.9)

The Plutonia 3 divides into Vanilla ver and Zdoom ver.

Zdoom version:

Contains 73 doom format maps, runnin' on zdoom. Use Untextured Automap (map27,29 do crash)

Monsters count is very low in starting of episodes.

Vanilla version:

32 level megawad done in Plutonia 3 Style.

Base iwad must be PLUTONIA.WAD !


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some1namednate
some1namednate - - 1 comments

You know you're using PLUTONIA.WAD assets, right?

Reply Good karma Bad karma0 votes
grouchbag
grouchbag - - 590 comments

Wish it were for Doom 2...Sorry!

Reply Good karma Bad karma+1 vote
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