I can't call myself a fan of HL2 but I'd like to be one. So I thought, maybe there are some little things I can fix that would allow the game to truly shine for me? I didn't really know where to start so I assumed that relighting HL2 in a manner of HL1 or maybe in a more realistic manner would let me truly enjoy it. Also coding stuff like a cool guy. So I took a lightmapper and worked on it in two sessions, each several months long. Newer really tried decompiling maps and compiling them back, that seems like a whole new can of worms. And so I worked and did a thing and then I realized... I can't reignite this game by a pure light management in a way I would really like it. The problem is not in the lights but in texturing and mapping at the very least, the plot isn't the sharpest one either. The game just can't be saved for me, only remade from scratch. But that's a story for another time I guess.

I'm proud how I handled fluorescent panels and fires, but all the effort I've put into this may be not so obvious for actual player. It just looks like fluorescent panels are brighter, fires don't cast shadows, some other lights are brighter or darker, sun is a little less reddish, etc.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
maps relight part2

maps relight part2

Full Version

This archive contains bsps and lmps for maps town01A and so on. Only Ravenholm, mines, and a couple of early coast maps were tested.

VRAD Source code

VRAD Source code

Source Code

Source code and binary for lightmapper used for this relight(version 7), modified from The Orange Box. Edited in MSVC2005.

Relight's maps - part 1

Relight's maps - part 1

Demo

This archive only contains map files without any folder structure. I'm not releasing the whole thing at once because too many times the criticism was...

Post comment Comments
AltoZen
AltoZen - - 26 comments

It look genuinely worse than normal HL2 maps. Absolute downgrade.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Build2001 - Gold

Build2001 - Gold

First Person Shooter

Source engine modification with atmosphere inspired by Half-Life: 2's cut content.

Thunder's Leaves

Thunder's Leaves

First Person Shooter

Thunder's Leaves is a modification about Combine technologies and their usage by rebels

DECOMM

DECOMM

First Person Shooter

Step into the boots of a Combine Soldier, whose free will was partially regained due to severe damage done after a fatal helicopter crash.

Infinite Finality

Infinite Finality

First Person Shooter

Infinite Finality is a Half-Life 2: Episode Two modification that is attempting to faithfully adapt the storyline of Marc Laidlaw's Epistle 3.

Build 2046. Beta Edition (2012-2015)

Build 2046. Beta Edition (2012-2015)

First Person Shooter

All credits go to D-team (NΣRVΣNHÖLLΣ-TΣ▲M) **Uploaded for archival purposes**

Half-Life 2 Beta - Complete

Half-Life 2 Beta - Complete

First Person Shooter

This is the most complete version of the Half-Life 2 Beta available for download. There is a total of 156 maps and four kinds of levels: story levels...

X
Tags

Half-Life 2: Update - Natural Relight has not been tagged yet.