Hello Welcome to the page! This mod seeks to create an installer for Star Wars Jedi Knight: Dark Forces II JKGFXMOD or OpenJKDF2, the Jedi Knight Neural Upscale Texture Pack and the Enhancement Mod for JkGfxMod. The mods are meant to be used all to together to increase the graphics of the Game.

Description

Finally! It is done! Huge Thanks to Fastgamerr who was instrumental in getting the in-game Cutscenes mod working and also helping me get all the new models needed for the Cutscenes as well as all the other improvements! I really could not have done this without his amazing help! Anyways the moment we have been waiting for for years! MOTS Remastered finally we have the game updated to pretty much Jedi Academy Level Detail! It truly feels like a Dream! I cannot believe how good the Game looks! Download Now guys! Cheers!

Preview
Star Wars Jedi Knight: Mysteries of the Sith Remastered 3.0
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FastGamerr
FastGamerr - - 577 comments

Glad to have helped you out! Even though I don't really edit games anymore, MotS definitely gets a special pass from me. ;] If it weren't for me playing the MotS demo in summer 1998 (and only then discovering that I needed JK itself for the full version), not to mention the fantastic SP campaigns people made for it (and JK) over at TACC and Massassi - ultimately there'd have been no TODOA and even DXN would have been quite different.

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GeneralTantor Author
GeneralTantor - - 635 comments

Yeah you were so much help thanks a lot! This is so epic! I can't believe what we have done with this game! Its seriously unbelievable! And you were so fast at it! I hope to learn more so I do what you can and add even more to these awesome games!

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jawa809
jawa809 - - 14 comments

Thank you ever so much for making this possible. i look forward to playing it

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shimstock
shimstock - - 7 comments

The cutscenes looked INCREDIBLE! Thank you for putting this together and keeping this great game alive. I feel like help really poured in for this release and it shows. Very strong release here. So glad MotS gets a special pass from FastGamerr haha. WELL DONE!

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Guest
Guest - - 692,104 comments

downloading nooooow

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Jack_263
Jack_263 - - 255 comments

well done guys, cannot WAIT to try!

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jawa809
jawa809 - - 14 comments

Just started playing and it is great. i think i installed it correctly. all the models look fine and the cutscenes look brilliant. note i hadnt installed jedi knight just MOTS but on the second level the asteroid walls look lowres and coarse. is this normal ? thank you

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FastGamerr
FastGamerr - - 577 comments

The MOTSNUP textures were upscaled with the same model as JKNUP was, so they have a lot of issues that should be fixed manually (or possibly by present-day upscalers), but I remember the asteroid ones already looking off at the time (though I didn't remember them being this bad!).

The original textures seem to be oddly constructed because it took me quite a while to get the krea.ai prompts to work properly on them (and my upscaler from the time still doesn't work on them properly), but this was the result:

Media.moddb.com

(From top to bottom: original, MOTSNUP, the krea.ai enhanced ones)

You should be able to replace the original MOTSNUP files for those textures with these:

Drive.google.com

So hopefully someone will make a MotS equivalent of Vurt's JK-DF2 Extreme Definition Texture Pack at some point ;]

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jawa809
jawa809 - - 14 comments

Thank you very much for replying and for your detailed help. I copied over the file and it made a marked improvement so thank you very much for your assistance.

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GeneralTantor Author
GeneralTantor - - 635 comments

Yes not all the Textures are updated unfortunately so hopefully in the next version I can do what Fastgamerr did above to the rest of the textures or yeah if Vurt or someone else does it ill include it in the next version!

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jawa809
jawa809 - - 14 comments

Thank you for your reply. I have been playing and its wonderful thank you. it looks excellent but if they can be updated that would be great. Id like to be able to reallocate what the mouse wheel does in the game to maybe add some force powers. Im playing from my armchair and while im using a gaming mouse i have to have 2 buttons for jump (force and regular) and the mouse wheel can only impact on motions. It would be very useful to have further options if possible. Thank you

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RedStar2145
RedStar2145 - - 34 comments

Quick question: Can this be installed over 2.0 or is a full, fresh install from the ground up needed here?

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GeneralTantor Author
GeneralTantor - - 635 comments

No please uninstall old version completely! Some of the files from the old mod may conflict with the new mod! Best to uninstall it first.

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Guest
Guest - - 692,104 comments

Hello very basic and doubtless stupid question - I've installed 3.0 into the steam JKM root file, now when I try to open the .exe I get a System error - The code execution cannot proceed because MSVCR120.dll was not found. What should I do to resolve the error?

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GeneralTantor Author
GeneralTantor - - 635 comments

Yeah others have had that issue with windows 11 do you have windows 11? Anyways I have been able to recreate the issue on a windows 11 computer I am going to see if I can fix it and will have a video on it.

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shimstock
shimstock - - 7 comments

Had that issue. Download the latest C++ and it fixes it instantly:
Learn.microsoft.com

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GeneralTantor Author
GeneralTantor - - 635 comments

Not just any version of it you need Visual C++ Redistributable Packages for Visual Studio 2013 get that version here: Microsoft.com

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domjam
domjam - - 69 comments

dunno if this is related to the mod but how do i fix the mouse being so sensative?? messign with the slider only seems to make it more sensetive then leaving it at the default 20 it was on.

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jawa809
jawa809 - - 14 comments

For anybody interested whose playing from an armchair like myself the bind command is very useful especially if you want to top up your mana quickly. For example if you type in bind a raccoonking in the console this will bind the cheat to the “a” key. I also found a very useful utility online called keymapper 1.13 which will alter your key mappings for the duration of the program running. Even with my gaming mouse I found that I couldn’t bind some keys so using this I bound key “x” to mouse button 5 and then chose a force power to bind to key x in my case Force Grip . Referring back to my statements on bind I then used keymapper to use backspace for key “a” so I could charge press that to top my mana quickly. The mouse wheel is also redundant so I mapped mouse wheel up to key “s” and then set “s” to deadly sight in game and then mouse wheel down to key “d” and then set “d” to force destruction. In either case the key you choose is irrelevant but this is extremely useful if you want to use multiple force powers in this great mod.

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KyleKatarn1995
KyleKatarn1995 - - 27 comments

So I started installing this Mysteries of the Sith Remastered 3.0 game, and when I played the first level, the music from Dark Forces is playing super loud and I have no volume control over it. Also how come there isn't any original game music from Mysteries of the Sith playing in the background? I'm also seeing about four Mysteries of the Sith+ in New Game mode that wouldn't be there since they can't load the levels. And also this new Cutscene that plays out with the Enchanced Models separate with the additional old Cutscene with the original 3D Model characters when you play the first level of the game. Hope those issues that I've witnessed might be addressed.

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Guest
Guest - - 692,104 comments

Hello there. I found the same with the music but if you want the original tracks you can go into the Star Wars Jedi Knight - Mysteries of the Sith\MUSIC folder and copy over the files and replace in BACKUP. I only played the first option for the game you mentioned, and that works brilliantly.I believe to only play the new cutscenes you have to Disable Cutscenes under the General tab. I hope this helps.

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