Command and conquer generals, The rise of the reds: Submod Empire Pacific Alliance It is a submod that adds a new faction based on Asia Pacific, adds a set of new units, special effects and new mechanics that can be distinguished from the other factions based on The rise of the reds. This hobbyist mod tries to highlight that new mods from new people are not always 100% capable of creating their own. For example, I don't have any experience in 3D modeling, but I do look for it to improve and try to make it more original than using parts of other models as if they were a Lego puzzle. But at least something was achieved. Anyway, this mod is in a beta testing state, it is not 100% stable but it will be worked on later to give a better gameplay experience..."what difference does it make, I do it for fun"

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EPA: faction guide

News 2 comments


lessons for the good shogun by ImperialGerar

Faction: Empire Pacific Alliance

If you really want to be a real shogun, this faction should not be taken lightly. Don't think that just creating units like crazy and sending them to the battlefield would ensure the battle. Let me tell you that you have lost.

The mechanics of this faction are not like the others, keep in mind that like the GLA it has its own command truck. The EPA has it the same way but in a different way. Just as the USA units are expensive, this faction is also more expensive, for that you must also master the resources well. To tell the truth, it is not the same as all the other factions.

The key to this faction's combat mechanics is focused on this content. Don't expect much but you will have to know how to handle them, to be able to win a battle.

First, Just as the 5 Rotr factions have buildings with construction tiers (Tier1 and Tier2). They are the fundamental pillar for the advancement of the technologies of each of the factions.


At the EPA you have:
-Hight Command truck
-Armory
-War Academy center

Guide2

Secondly, there are these 3 units that are important. since they form part of the EPA pillar. The Hightcommand truck is not just any vehicle, nor is it suitable for exploration.
It is important to highlight its true importance, since it includes:

-Radar unit
-Major improvements to vehicles.
-Massive corrosion cleaning.
-Provides 50 credits over time.
-Requirements system improvements and more.

It is worth highlighting as an example, as one of its improvements is based on highlighting with a mini image. in which the need for said improvement is presented.

Guide1

Among the detectors, it is worth highlighting by default the gameplay of ROTR. Some units have a default icon as a detector, these units are the ones that represent EPA detectors.

Guide0

It is also important to highlight the management of resources in this game. These units are the ones you should depend on, if you want to know how to manage the necessary resources to be able to produce more troops.

Guide5

It should also be noted that EPA science systems are highlighted with a metallic icon. in which they represent in a simple way how to visualize the requirements of each faction. I recommend that you "read the properties of each science" then I will tell you why.

Guide3

Japan has a special difference with the other functions. It is necessary to highlight that the sciences must have better use, as well as Europe with some improvements to its smartbomb a neutron bomb. Something similar happens here but you should know how to combine them, since it is key to having more powerful units.

Guide4

if you are smart enough to handle these functions. You will be able to determine your handling on the battlefield, if you are a newbie and just click on anything, it would not help you at all. "You get frustrated and end up losing what kind of general you are", so take this good advice and let's go have a nice cup of tea after a game of shogi...


THIS MOD REQUIRED INSTALL RISE OF THE REDS

VERSION REQUIRED: Beta public 1.87_2.0

CREDITS By: MaelstromX103, Hunter, Zeke_Dlyoung

Rotr: Empire Pacific Alliance Beta

Rotr: Empire Pacific Alliance Beta

News

The Empire Pacific Alliance is incoming...........

Add file RSS Files
ROTREPABeta0 5A

ROTREPABeta0 5A

Full Version 2 comments

Add new version from EPA..not use old versions.....

Minor path

Minor path

Patch 2 comments

Fix other changes and important fixes.............

ROTREPA Beta 0.5

ROTREPA Beta 0.5

Full Version 2 comments

Add a new update from EPA...and more fixes in the description................

EPA.ControlBarPro

EPA.ControlBarPro

HUD

Adding ControlBarpro optional install.............

ROTREPABeta0.4

ROTREPABeta0.4

Full Version 2 comments

Controlbarpro removed, and other fixes added........

Post comment Comments  (0 - 10 of 104)
imperialgerar Creator
imperialgerar - - 123 comments

new version updated beta.5A fullversion

Reply Good karma+2 votes
kitaharahiroe
kitaharahiroe - - 11 comments

Dear creator, it seems that you have made some optimizations to the ASURA gunship. It seems that the next version is not far away? Is the new version a new part of GLA?

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imperialgerar Creator
imperialgerar - - 123 comments

I haven't started yet, but how to upload this version I will start working with GLA technologies right now

Reply Good karma+1 vote
IvanderLim
IvanderLim - - 1,190 comments

I am confused. Which infantry that can capture buildings? Or is not possible in this faction?

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kitaharahiroe
kitaharahiroe - - 11 comments

Imperial Cannoniers can capture buildings But there may be some technical problems with the module, and the display will look weird. For example, if you click on the occupation skill, the character will not raise the flag, but the building will still be occupied. This problem usually occurs in ninja mode.

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IvanderLim
IvanderLim - - 1,190 comments

I am not sure what's going on since the capture building button isn't shown up for all infantries even cannoniers.
But after checking the file and restart it again. It finally shown up.
As the other issue like no flag during capturing, I have no issue with it.

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kitaharahiroe
kitaharahiroe - - 11 comments

So it's a file problem? The problem I encountered when playing the game myself was that after the upgrade of the fireproof vest in the armory, all the infantry in the barracks did not have corresponding skills. There were also some problems in the tank factory, but there were no problems with the core plasma tank, so you can ignore the others. My personal experience is that the new airborne tank skill in the commander general's ability includes 3 tsunami tanks, 3 imperial warriors, and 3 imperial technicians. The infantry part of this skill can be redesigned and replaced with unique infantry, especially airborne with rifles. Soldiers should have the capture buildings skill, just like the US Army's Delta Force and Green Hat Troops. The Japanese army has capture buildings. Only the Imperial Artillery has capture buildings. This will cause some trouble in occupying neutral buildings on the map. After all, the Japanese army's early defense capability is weak, although it has been slightly improved in version 0.5. For example, the artillery skill of the hero SAKURA, why is the Japanese army's defense weak? Because the Japanese army is too expensive. Before the upgrade, the Japanese army is very fragile, but has the advantage of range. The upgrade of the equipment is also too expensive, but it does become stronger after the upgrade. If the price can be slightly A price cut would be nice
Of course, this is just my personal experience as a player.

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imperialgerar Creator
imperialgerar - - 123 comments

And to balance the costs for later, the weaker ones will be cheaper and the stronger ones more expensive. If you have balance suggestions, I would like to know more to continue without problems.
either between costs vs construction time

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