Tag "Dev Diary"  (0 - 30 of 34,882)
Devlog No.6 - My Rosemary

Devlog No.6 - My Rosemary

News

We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!

Witch's Forest DevLog#3 - The Forest

Witch's Forest DevLog#3 - The Forest

News

The Enigmatic Witch's Forest of Northern Portugal.

#01 Titan Ascension Devlog - Just the beginning

#01 Titan Ascension Devlog - Just the beginning

News

Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!

Making a Better Trivia Game

Making a Better Trivia Game

Feature

Despite the popularity of trivia and quiz games, the PC options for versatile multiplayer trivia games are scant. Once you rule out games that have DLC-restricted...

Somber Home DevLog #8 - Gameplay Technical Details

Somber Home DevLog #8 - Gameplay Technical Details

News

Hello everyone! For today's log we're talking about a more technical area. Presenting you with the game's flowchart and the gamepley loop that the game...

#7 - Outlawed Steel - DevLog

News

Short article about the development of Outlawed Steel, more specifically, the release of a prototype and a forms for the players to give us feedback.

DevLog #5 -Qori - Mechanics

DevLog #5 -Qori - Mechanics

News

In this vlog, our community will have the opportunity to get inside the mechanics of Qori and test them inside our first prototype.

DevLog #4 -Qori - the beginnings of UI

DevLog #4 -Qori - the beginnings of UI

News

In this vlog, we will take a brief look at the basic ideas that were created for the design of UI and UX for Qori.

Preview: 5-18-2024

Preview: 5-18-2024

News

Update regarding the state of the game. Also includes some behind the scenes stuff!

Rota: Kurofune

Rota: Kurofune

News

PlayVibe is making another game! This time is being inspired by a nanban byōbu by Kanō Naizen

Main Menu

Main Menu

News

An update on the Main Menu and some other features.

Chokepoint is Gaining Momentum

Chokepoint is Gaining Momentum

News

Update on Chokepoint's development progress, things are looking up! Listen to Xoom's audio message in article.

DD# 172 The Endless Journey Continues

DD# 172 The Endless Journey Continues

News

Summary of the 171st Week: 1, Added a new type of procedurally generated mission in the Samujier Post Office. 2, Added a new mission in the Samujier Post...

I'll build anywhere...

I'll build anywhere...

News

I'm getting tired of playing around with a single building so...

Navigation Grid / Pathfinding Improvements

Navigation Grid / Pathfinding Improvements

News

Improving pathing for Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your...

One Way Road: Firehunt. Introducing the prologue

One Way Road: Firehunt. Introducing the prologue

News

As a prologue to the main story, Firehunt serves as an important narrative component of the game. You will meet the main characters, experience all gameplay...

Citizen Pain | Stairs leading to the square | Devlog 16/05/2024

Citizen Pain | Stairs leading to the square | Devlog 16/05/2024

News

I am adding the art assets of the stairs leading to the square.

Dev Log 2 | A Day At The Museum!

Dev Log 2 | A Day At The Museum!

News

To better understand the craft of glass art there's nothing better than some good old research... Get in the car and come with us!

Demo is on the way! - Game Mechanics Progress, New media

Demo is on the way! - Game Mechanics Progress, New media

News

SourceWorld is a new project focused on Multiverse theme, featuring procedural level generation. Currently being developed by 2 people from newly made...

Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024

Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024

News

The possession ability is also useful when there are too many enemies.

(#74 Dev Diary) Feeling moody

(#74 Dev Diary) Feeling moody

News

The many faces of our main characters based on their mood.

Remaking Maps.

Remaking Maps.

News

Hi, this is Rikka-San, developer of "Collision chaos.", i want to announce that i will remake some of the maps of the mod, since ive found new tools that...

Dev Diary #1

Dev Diary #1

News

With this article, I clarify certain points about the development of the game.

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

News

I am starting the first (of probably many) art-pass, focusing on the level opening.

Navigating the Alpha Test Phase: A Sneak Peek

Navigating the Alpha Test Phase: A Sneak Peek

News

Greetings! Today, I am going to give you an insider's look into the ongoing alpha testing phase of my upcoming project. As a solo developer, every step...

The Art of Lighting in Cylinder

The Art of Lighting in Cylinder

Feature

Explore the lighting process and techniques used in Cylinder.

Announcement Trailer

Announcement Trailer

News

We released our announcement trailer for SpaceSlog.

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

News

Some enemies drop rare items when they are killed.

1.4.1 is Released

1.4.1 is Released

News

Republic at War 1.4.1 is now live. This patch addresses many issues pointed out by the community.

The Survive Update - 1.3.0 Released

The Survive Update - 1.3.0 Released

News

Version 1.3.0 is now here with new Game Mode, Weapons, Upgrades, Achievements and more! Starting off with a special 35% Sale on Steam.

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