NashGore NEXT Normal + Specular Maps
Effects GFXBasically and updated version of ShinyNashgore but for the Latest NashGore Next Update. The Only Model that for some reason wont work with the materials...
NashGore NEXT is an evolution of Nash's Gore Mod: Vengeance Edition. NEXT is NOW!
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Basically and updated version of ShinyNashgore but for the Latest NashGore Next Update. The Only Model that for some reason wont work with the materials...
The successor of the previous shiny addon of Nashgore
Official Voxel Pack for use with Voxel Doom - created by Cheello and Nash Muhandes
NashGore NEXT is an evolution of Nash's Gore Mod: Vengeance Edition. NEXT is NOW!
This is mod save the classic Doom gameplay and adds some new gameplay features, such as quick punch and throwing barrels and monsters. I have many ideas...
The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects...
DML is an open source C# launcher for Doom (and also for Doom 2, Heretic, Hexen, Chex Quest, Strife etc...) mod!
A simple megawad designed for DOOM 1, NOT DOOM 2!! (first mod of the new year!!)
WHAT IS? "DOOM 64 VANILLA" is a mod for Doom I & II that gathers and combines the following mods in a single .pk3 file: Doom 64 weapons only + Doom 64...
I absolutely LOVE the sliding blood decals.. that's amazing
Is it possible to replace the default Brutal Doom Gore system (Brutal Bolognese) with Nashgore NEXT?
I'd love to get any help.
Best regards.
You would need to overwrite every actor of Brutal Doom on BludType File of Nashgore, but that will also mean a spam of actors on every shot you deliver.
And its not worth the hassle.
Now this is Doom
Im absolutely loving it man! Thank you so much for the earlier than expected release! Get well soon bro! 🤘🥺
What exactly makes this mod different from regular NashGore? What are the main features?