You have to play with double unit size!!! Muskets are deadly, you need more men!! More factions now playable. You may need to disable your antivirus to open the file. Fixed some broken textures on uniforms. Guard units are limited to 20 at the moment. General changes.
Use Reshade
Now with the old files from Napoleon,
I recommend installing the mod into a clean game folder
You have to play with double unit size!!! Muskets are deadly, you need more men!!
Read Installdescription in the Modfile.
I have made major changes to the CAI and the BAI.
BAI changes:
The BAI usually forms very nice lines and tries to destroy you without exception by firing muskets.
Blobs or the situation where the BAi simply sends all of its units mindlessly into the melee fight should no longer
occur. In addition, the Bai rarely uses their general suicidal, mostly they protect their general now.
The cavalry is also no longer often sent pointlessly into your fire, but saved for the end of the battle.
CAI changes:
The entire recruiting behavior and finances of the CAI were processed from the roots up.
The CAI is now recruiting very balanced armies, with many guard units and more importantly,
the cai is building LOTS of armies.
The diplomacy has been revised, new events are now possible,
The diplomatic behavior of the CAI has been changed, e.g. it is possible for Austria to go to war with Russia
or even for France to ally with a coalition faction. and much more..
even smaller factions can now, with a bit of luck, act more aggressively.
In my campaign I had the experience that the Papal States took over half of Russia
(although I admittedly helped a little by giving the Papal States Courland.)
Some factions are a bit stronger now, some maybe a bit too strong, I'll improve it over time. Some factions now have units that are very difficult to defeat, which makes the fights a challenge in my opinion. Incidentally, the precision of the line fire is not reduced in my mod until 360 men hit nothing at 10 meters, as is done in almost all mods. Muskets are not as imprecise as people often exaggerate. If 300 men shoot at, say, 100 meters, then more than 2 people die. A broadside of a line infantry becomes a deadly affair in my mod, which makes battles at least sweaty now, when the AI gets new guards as reinforcements, you will be excited, and not fal.
You have to play with double unit size!!! Muskets are deadly, you need more men!!
More Factions now Playable
If you need help for installing this mod write me on discord fedor_von_bock.
There is currently an bug, some units are responding with the wrong name.
I know how to fix this but it is very time consuming so this issue will be fixed in the next update
Some factions are a bit stronger now, some maybe a bit too strong, I'll improve it over time.
Some factions now have units that are very difficult to defeat, which makes the fights a challenge in my opinion.
Sometimes the game may crash at the start of a battle. Please save before every battle. If the game crashes before the battle,
just load your save and start the battle again and it usually works fine for a while.
There is no need to solve the battle automatically, just reload and start the battle again,
this bug comes in some mods and I don't know what exactly it is.
The Models in this Mod are from NMTexture Mod/Mount and Blade and from Masters of Europe
Is campaign of coalition available? or is it just multiplayer campaign? I only ask because the preview picture of the campaign screen looks much different than what i have. its just the normal 4 factions vanilla screen.
Did you replaced your startpos and scripting?
Hello its for both, Koalition yes. Please write me on discord if you have installproblems I will help you to solve this problem
Hello, Yes, the nizam-ı cedid unit should be added to the Crimean Khanate state soldiers. However, all the soldiers and ships with Russian Clothes in the Crimean Khanate state should definitely be canceled, instead they should all be replaced with ottoman soldiers and ships. Because Crimea was a Muslim state under the Ottoman Empire, and the soldiers and ships were similar to Ottoman soldiers. for example, it is more realistic to put Nizam-i Cedit soldiers instead of Grenadiers who look like Russians. Both the Janissaries and the Ottoman artillery should be added to the Crimean khanate. Cossack Cavalry should be canceled, replaced by Siphai Cavalry soldiers. In short, all soldiers who look like Russians in the Crimean Khanate should be canceled and abolished. soldiers and ships of Ottoman units should appear on the spot of all of them. And this, however, you need to place completely Ottoman soldiers in the Crimean Khanate. You need to publish this as an additional patch with the name of the emergent states. If you do this, believe me, I will be pleased. I would be more pleased if you add a visual image as well. Would you please make such a patch?
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Will you review the units of small states, especially by reviewing the units of the Crimean khanate, will you completely remove Russian units and add ottoman units to the Crimean khanate instead?
Yes
Hello, I am very glad of this good news. I'm looking forward to playing your new update. Thank you.
Do I download Darth mod first to play double unit size(40 units) or is it part of the mod? if so, how do I enable it?
You need to edit Preferences.script your can read instructions in the readme
Hello, the author. After using this mod, the Battle of Waterloo will retreat. May I ask what the reason is?
Hi great mod, Looking at the outdated factions I can see Denmark as playable but it is not an option in the campaign am I missing something? Will you make Denmark playable in the future?
If we do that, we need to relpace a other faction, because theres not enough space
As a Hungarian let me write some constructive criticism about Austria's Hungarian units:
- 1st Hussars had dark blue uniform with black shako:
Jelmezkolcsonzo.hu
- The generic "Hungarian hussars" unit could have the look of the current 1st hussars (black/red shako, green dolmans, red breeches).
- the currently unnamed hussar unit (I presume they missing the name/localisation) should have the name "4th Hussars", and should have red breeches instead of green ones (with the current green dolmans and blue shakos, those look fine): Magyarhuszar.hu
Traditionally, none of the Hungarian units wore green trousers/breeches. The Hungarian foot generally wore light blue, tight trousers; the hussars differed by regiments, the most common was red or dark/light blue (but if it was blue, it was matching with the blue dolmans):
Fehervarihuszarok.hu
Fehervarihuszarok.hu
The mod is promising, keep up the work! :)
Cheers!
I want to know how it is installed.
What is the problem
for me the prefrences script is a jepeg file and i cant open it
It's a photo and you should just look at what is marked there
I installed everything correctly but as soon as i click on play on steam after 2 seconds it turns to the green play button again and the game doesnt start.
Then thers something not installed correctly, please write me in Discord so I can help you to install it correctly
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did you solve the problem??? same happens to me. Btw, is it possible to play Campaing with Spain in this MOD????
Hey guys maybe its possible it has to do with the 13.th generation processor? I will release soon a version for 13. intel
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Yes Spain is playable
Amazing job man! i'm so glad to see that you keep working on this the mod! i know that this can become very known in the near fututre, keep up the good work ;)
Does this add the republic of genoa or the ligurian republic?
fix crash for end battle
Sometimes the game may crash at the start of a battle. Please save before every battle. If the game crashes before the battle, just load your save and start the battle again and it usually works fine for a while. There is no need to solve the battle automatically, just reload and start the battle again, this bug comes in some mods and I don't know what exactly it is.
Excuse me but how do i get large unit sizes? for multiplayer battles and multiplayer campaign? The video i saw portraying large units
For multiplayer use the optional files in the new version
are you also planning to add more maps to multiplayer battles?
I dont think so, because I dont know how to make new Maps, and im concentrating more on the campaign
For multiplayer maps i recomenend napoleonic III
ig but your detail on the units and musket is just amazing
i cant stop looking just at the uniforms
Hello! Is it possible to install this mod on a pirated version?
I dont know, try it Out
hi bro, i can not play multiplayer online with my friends, its necesary that we are have his mod installed ? or can i play without my friend have your mod? greetings bro
Hello, both players need the mod installed and need to have the identical files, then it will work
Can it support Darthmod?
no
Hello,
How can I reduce the recruiting time ? it takes more than the original ?
It should have the same recruiting time like in original
is each unit bigger? the default for the biggest unit is 160 does the mod make it higher
If you edit the Preferences.script like i told in the readme
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hey , i have simple question , do canons still fire like in vanilla ntw or more like in darthmod , after a parabola
I dont know what a parabola is to be honestly