D3D9DrvRTX v1.2.1 for UT 469d
Full VersionVersion 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Installation Instructions:
GameRenderDevice=D3D9DrvRTX.D3D9RenderDevice Render=D3D9DrvRTX.D3D9Render
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Version 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Version 1.2.0 with multiple bug fixes and improvments
- Fixed screen flashes - Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered - Fix some unnecesarry...
Includes necessary files: dll, int, and rtx.conf. Mod for Nvidia's RTX Remix.
Savage Land is a Singleplayer Campaign designed for Unreal and Unreal Tournament 1999. It is built upon the salvaged past projects Residual Decay and...
Single player level for Unreal Tournament. Combines action and exploration, true to Unreal theme. What's new is a couple of stationary guns and one new...
While Unloaded introduces new maps, weapons, etc., the main thing that is radically different between Unloaded and UT is the view. Unloaded takes on a...
This is a custom episode from Tygra with 9 levels and some weapons from agent X 2.0
Yes it is a portal gun! and works just like one. Both fires shoot the blue or yellow portal,
Project is focused on giving nev visuals to most of UT 99 content. The main objective - recreate most of existing models (for weapons, pickups, model...
i've been playing it so far, and well it isnt perfect. its nice, but the textures appear to be a bit washed out, especially if they have specularity already. furthermore, the low poly nature of everything kinda makes the lighting a bit wonky. isnt there some way in RTX remix to fix this? or, better yet, why isnt someone using the asset remaking feature. idk if the AI asset upscaling works yet, but if it does, someone get on this please. UT99 needs to be redone in RTX and modern graphics to whatever degree possible. also, in Unreal Oldskool, there are no skies... pitch black wtf.
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