The Apocalypse mod adds over 180 new units, structures and super weapons to the original RA2YR and will give you a completely new RA2YR experience while keeping the classic feeling alive. The mod does not require other resources to run except the original RA2YR game v1.001. This is what the mod adds in general: 64 new structures, 40 new infantry units, 17 new naval units, 20 new air units, 41 new vehicles.

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Other Infantry (Games : C&C: Yuri's Revenge : Mods : Apocalypse : Forum : Mod Info : Other Infantry) Locked
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Jun 10 2022 Anchor

Country Specific Infantry:

C0) SAS [Britain only]
Great Britain decided that SAS units have to enter the service of the Kingdom, making a big difference in the field in favour of the allies.
The SAS is the best multi-purpose infantry Great Britain can bring to the battlefield.

C1) Rider [Germany only]
Since the German Tank Destroyers were easy targets for well-organized infantry squads, Germany decided to take an apparently strange approach: an appeal to motorbike riders.
Widely available but undisciplined, riders were conscripted into the army without any excessive rules being applied to them.
Many joined, forming motorized divisions, the best possible support for the German anti-tank units already in service.

C2) Delta force [US only]
Due to the success of SEALs on naval operations, the US took the only decision it could: the massive reintroduction of Delta Force units into the battlefield.
Those units will be able to provide very good efficiency for any ground-related operation. They can participate in naval warfare, but that part is best left for the SEALs.

C3) Tank Buster [France only)
Since France made the biggest gun in the world that is still in active use, more was desired.
France considered armored units as primary threat, so they started training Tank Busters, infantry units very well specialized in fights against armored vehicles.

C4) Spetsnaz [Russia only]
In response to the Allied deployment of SEALs on the battlefield, Russia decided to commit their special forces.
Spetsnaz soldiers are well armed, well trained, including in resistance against psionic interference and will make a difference when necessary.
They will only be deployed when there is a direct threat to the Motherland.

C5) Saboteur [Libya only]
Disguised as any possible enemy, the Saboteur is equipped with TNT charges.
If it manages to get through enemy lines unnoticed, it can cause quite a lot of damage. He can plant many bombs and if not noticed immediately, it will be too late to counter it.

C6) Hunter Bot [Korea only]
Korea considered Yuri the greatest recent threat, so they decided to develop something special.
The Hunter Bot cannot be influenced by any mind-control technology and is harder to eliminate than normal infantry.
Those Bots are used by Korea whenever there is a ground confrontation against Yuri's forces.


Stolen Tech infantry:

T0) Gunslinger (Stolen Allied Tech)
Anyone able to access Allied Command Codes will gain access to the secret bounty hunter contracts and therefore will be able to contract mercenaries.
Being bound by contract makes sure that they will not desert the battlefield when you least expect it.

T1) Soviet Sniper (Stolen Soviet Tech)
Who is worthy enough to steal from the old stockpile of Soviet Dragunov sniper rifles will be able to equip and train his troopers with those great rifles.
The special model of this type of rifle was created to fire from a mounted position. That gives the advantage of being able to use much more powerful ammo.
Therefore, the Soviet Sniper will fire the standard rifle from a standing position and the heavy rifle, loaded with armor piercing very high range rounds, from a deployed position.

T2) Mortar Sniper (Stolen Yuri Tech)
Obtaining secret technology from Yuri will allow the training of a long-range unit equipped with a sniper rifle and mortar.
Those specially trained units do not like close encounters but will be very efficient if deployed properly in key positions across the battlefield.
A squad of Mortar Snipers can complement each other and be self-=sufficient on the battlefield.

T3) Volkov (Stolen Allied+Soviet Tech)
After a period of absence, a great hero returns. He has been reassembled thanks to the combined research of Soviet explosives and Allied cybernetics and armed with powerful explosives.
He will detonate and take any enemy with him. Since many redundant components have been removed to make space for more explosives, the detonation of this unit is quite powerful.

T4) Gattling Trooper (Stolen Soviet+Yuri Tech)
Combining advanced armor prototypes from the Soviet Union with the Gattling technology developed by Yuri can result in a very efficient infantry unit.
The soldier will have power armor at its disposal to facilitate movement and servo-compensate both the weight of a Gattling gun and that of its movement.

T5) Death (Stolen Yuri+Allied Tech)
After combined psionic and temporal research, one of the greatest horrors has been created. It was designated "Death" by the friends of those encountering it.
Almost no infantry unit managed to survive an encounter with Death. It appears that this manifestation is de-phased from normal space.
That means only special methods of detection will be able to pinpoint its location.

Units Inf X 2

Other special infantry

X0) Heavy Conscript (Allied and Soviet Barracks)
Having both Allied and Soviet Barracks will allow you to equip Conscripts with modern firearms. Those well equipped Conscripts can become a force to be feared.

X1) UFO (Soviet and Yuri Barracks)
Having both Soviet and Yuri Barracks will allow you to combine Yuri's magnetic and gravimetric research with the Soviet's Xeno and Tesla research resulting in the ability to fit small UFOs for battle.

X2) Demolitions Trooper (Yuri and Allied Barracks)
Having both Yuri and Allied Barracks will allow you to train heavy troopers fit for the harshest combat conditions.

Edited by: Borg.Overmind

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