The Apocalypse mod adds over 180 new units, structures and super weapons to the original RA2YR and will give you a completely new RA2YR experience while keeping the classic feeling alive. The mod does not require other resources to run except the original RA2YR game v1.001. This is what the mod adds in general: 64 new structures, 40 new infantry units, 17 new naval units, 20 new air units, 41 new vehicles.

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Allied Vehicles (Games : C&C: Yuri's Revenge : Mods : Apocalypse : Forum : Mod Info : Allied Vehicles) Locked
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Aug 22 2022 Anchor

Allied Vehicles:


A0) Advanced Chrono Miner

Faster mining was necessary. The Allies created a more advanced Heavy Translocation Device that was mounted of the new generation of Chrono Miners.
This miner has a significant advantage compared to any other mining vehicle and in case of low availability of resources it will be the only viable option for resource gathering.


A1) Mirage Transport

Using the advanced technology of the Mirage Tank, the Allied developed a transport with the same disguising properties.
This transport is very good to use because it adds infantry support to any hidden deployed team.


A2) AA Quad Tank

The Quad Tank was initially used by Yuri's forces as a fast intervention AA unit, but abandoned due to the superior Gattling technology already in service.
The Allied forces recovered some of them and improved upon them. The extremely high rate of fire is comparable to the output damage of a Gattling.


A3) MLRS

Light Multiple Launch Rocket Systems are considered a welcomed addition to the Allied forces. They can be used in many situations and can be produced at low costs.
The Allies learned not to invest too much in the actual rockets, so alternate project like the improving of a Tomahawk system were abandoned on favor of the MLRS.


A4) Guardian Tank

The Allies want more and more efficient ways to be able to go head on with Apocalypse tanks.
After the Guardian GI project was proven viable, the next idea was called the "Tanking Tank"
Basically, the Allies needed a heavy tank to protect their main army groups of light armored units like Prism Tanks. The Tanking Tank is best placed in front of an army group.
It will soak up the damage from the enemy units letting specialized units do their job without being destroyed immediately.


A5) Sentry Bot

The Allies needed something significantly better than the Robot Tank. The Kodiak project did not prove viable, so the Sentry project was born.
A complete redesign, the Sentry Bot will perform very well in hazardous environments and it is also of course immune to psionic interference.
It is very good for long range patrols and for support in attacks against Yuri's forces.


A6) UFV

After the success of the IFV, a next step was to be considered.
The Universal Fighting Vehicle was designed to be able to do pretty much anything: fight ground units, provide anti-air cover and transport troops.
The UFV can be used for nearly any situation. Some Allied commanders even joked when testing it that all its missing is to be able to hover over water.
Maybe that could be a future upgrade.

A7) Xaeus Tank

Managing to get some Tesla Tank coils proved to be a difficult challenge for the Allies. When they did manage to get some and had the coils analyzed, they got the idea to combine some technologies.
By combining Tesla technology and Weather Control technology, the Xaeus tank was created. This tank can generate small lightning storms that will cause significant damage.
The more units in the targeted area, the bigger the storm will be.


A8) Chrono A-bomb

The peak of allied chronometric research came up with a dirty bomb equipped with a transolcator. The bomb will just teleport to the target area and detonate.
In theory, there's no stopping it. Due to the complexity of this technology, being extremely hard to construct, only one bomb can be used per battle.

Allied Veh

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