I am very active in the S.T.A.L.K.E.R. gaming community.
Chances are, if you asked a question related to S.T.A.L.K.E.R. and its mods, I've responded to you with a lengthy response. When it comes down to S.T.A.L.K.E.R. lore, I can be quite the expert on the topic.
I am also a modder, but don't expect anything great from me. The most you can expect from me is small gameplay features and some preconfigured mod packs. I may be an expert on S.T.A.L.K.E.R. lore, but when it comes to working with Xray Engine, I know almost nothing. But that does not mean that I won't learn it!
As of right now, I create simple mods for many different S.T.A.L.K.E.R games and mods. Because of their simplicity, don't expect many compatibility patches from me. Chances are, the mod conflict you might have with any of my mods is a simple fix that requires a few edits to a single .ltx file.
Hey mate, I really like your metro medkits addon for anomaly. Will you update it to 1.5.2?
you seem to know your way around shoc modding, so im curious, is ZRP bugfixes in the LURK mod? If it isnt i wont play LURK, bc i dont play anything thats not ZRP
I currently have little experience in full blown overhaul mods, but I plan on changing that in the future. I currently mainly dedicate my time and resources to free play mods like Call of the Zone or Anomaly.