Deep Dark Wrath is a hand-drawn, card collecting, dungeon-crawler where you fend off countless enemies and find its source with the help of powerful Enchanted Cards. The game is available on Steam (Windows PC) and Itch (Windows PC and Android). Free Demos are available on both Platforms for you to try out!
Explore a Mostly Fixed Layout Dungeon filled with Unique Areas to get better at
Challenging enemies await the deeper areas of the Dungeon
The deeper you venture, the more Points you can Plunder and Gather
Get better with your knowledge of the Dungeon or get outnumbered by the Wrath
Enchanted Cards come with powerful Stat Boosts and Effects that can help you Dive Deep and Escape the Dungeon!
Are you up for a quick adventure? Or a big Oracle Piece excursion? The choice is yours!
Quell the Deep Dark Wrath in the Full Version, which releases on 2024 May 27.
5 Unique Dungeon Areas to get used to
Find Secrets that can help you survive and escape the Dungeon
Access to all Enchanted Cards and lots more ways to Plunder Points
Access to Latest Updates and Patches
Experience the Dungeon Early with Free Demos available on Steam and Itch!
It’ll only be a week left until Deep Dark Wrath final releases and I would like to quickly inform you of some news about the game.
If you've been looking through the site before, you should see(the pricing updated hours ago which is good) that the tentative price was changed from $3.99 to $4.99 on Itch. Steam will follow suit as well. It’s a 25% increase but I think I’ve polished the game enough and have enough of a game to be worthy of that extra dollar. I’ve been researching other similar games on Steam and Itch and it seems that $4.99 is a good base price for what I’ve made.
While the game hasn't released yet, I'm very, very sorry if I did inconvenience you with this. I've been mulling over this decision for a while, and I thought I'm confident enough in this game now for that new $4.99 price point. I won't be changing this any further, but of course, I will be doing discounts in a timely fashion(trying for Seasonal Sales, etc.)
Bush and Rock Squashing
A small little addition to give the bushes and rocks a little more life. The rocks squashing is a little weird, but its fine for me right now. I mainly want it so you can see if an enemy is hiding behind them. Maybe I should remove it for the rocks? I’m not sure, leave a comment about it below if it feels too out of place.
Final Testing
Final Testing has been done to the game to make sure everything is working alright. I was able to finally test and use controllers for the game, and as such perfect the Partial Controller Support. It was a whole can of worms I didn’t account for but I was glad to finally be able to fix them while stress testing this Full Version. Since I didn't test the demo properly, the rebinding didn't work, small quality-of-life things didn't work, so I made sure it was all working well for the Full Version release. I'm not sure if I'll update the demo with these new updates.
Fullscreen is available as an option as well. It's still maximized on first time open or when first time opening from an older save so you won't be forced into the option if you don't like it.
1 Week Left
If you have any feedback, please do leave them anywhere down below as it is always greatly appreciated to help Deep Dark Wrath improve more on being a fun, lightweight, and grindy game. That's all for this article, thank you for reading through it.
This has been CraftedCircuitry, signing off for now.
Deep Dark Wrath will be releasing on 2024 May 27, so I do some more final polishing.
Quick Introduction to Deep Dark Wrath and the Progress it's had in 6 Months.
Final Polishing and Bugfixing of the Game, where I also decided to add proper Hitstop, Achievements, and Steam Cloud Saving.