Battle Mages: Sign of Darkness is a stand-alone add-on for Battle Mages. This means there are no technical or gameplay innovations but new campaigns. The story is set before Battle Mages where the player rescued the world after humans, dwarfs, elves and orcs divided and fought each other. The four cohesive campaigns of this game show how this could happen. The player takes the role of a soul ghost which flies over the map and controls the units. The game itself is a mixture between classical real-time strategy and RPG. As ghost the player has no inventory and needs his minions to transport items such as artifacts. Of course there also used for fighting. The units get experience points for solved quests and defeated enemies and can level up five times. This improves there abilities. The ghost can intervene too by using magic spells. He gets experience points too and the player can choose the spells he wants to improve. By exploring the map he finds more quests to solve.
I have added more multiplayer maps to Battle Mages: Sign Of Darkness, they come from Battle Mages.
Currently, those maps aren't really finished. Lot of stuff needs to be ported/recreated to make them fully working.
Players can now choose from 8 different maps instead of 4!
I have also plans to add/make coop maps, because it seems game can handle those.
It would work like that:
Of course, singleplayer maps would need to be remade.
Extracts GDP archives from both Battle Mages games.
Converts OBJ files into static .gsm models. Does not support SAM models.
Converts static model .gsm files and has partial support for animated .sam . OBJ is the output format. Command line only.
This demo introduces an exciting adventure in the world of Battle Mages.
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