What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...
After 7 days of procrastination and the IndieDB ban hammer, the *infamous* OMAPELI game returns - with a brand new Alpha: More basic RPG mechanics (and...
In this update, I'll show you the latest gameplay video from Revive & Prosper that was supposed to be about something else and summarize the Digital Dragons...
If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries...
For the past few months I've been working on a massive dungeon feature for my clicker RPG game, along with gameplay navigation and visual changes. Let...
We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!
Since the last update I’ve totally overhauled the action system to allow for more in depth combat mechanics and better game feel. The core combat system...
Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!
This week we are here to share our final logo for into the cave!
Some final announcements and news before I release Deep Dark Wrath.
Since February, mapping, beta-testing, bug fixes. For August, mapping (to almost completion), bug fixes.
UE 5.4 and new location Unreal Engine 5.4 has recently been released and I’ve worked to upgrade the project. Epic did a great job as almost everything...
Development Update 2 is OUT! Check out our hard work for the past few months!
Deep Dark Wrath will be releasing on 2024 May 27, so I do some more final polishing.
A devlog talking about the diplomacy, Lore and npc features of Folklands
In this UpRising DevLog we will talk about the Main Charcter and publicly disclose our first playable prototype.
Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...
This week we are here to share some early implementations made in unreal engine 5!
This week we are here share how we made our game narrative!
This week we are share some concept art of the characters!
This week we are here to reveal the title of our game and logo!
A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
👋Hi! You might be wondering where we’ve been. Let us explain! :D
Hi everyone, for this month I'm publishing a small report. "A new new job, AIdventure postponed on Epic Games, hot experimental, click bait."
Final Polishing and Bugfixing of the Game, where I also decided to add proper Hitstop, Achievements, and Steam Cloud Saving.
Y’all wanted new big mechanics in DDS2 (and rightfully so), that got us thinking about what more we can add to the game. So what’s a big new thing...
Watch our devs competing against each other in South Pole Bebop for a 2-person buffet dinner.
We're back! Once more this in an intermission from the main mechanics post, which will arrive soon. Right now we're going to discuss the game tests we...
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