Zero's Re-work 1.2
Full Version 4 commentsA new minor update for bug fixes and bug squashing throughout a fare bit of balancing as a few units were a bit op.
This mod adds new aspects to the game by making a flagship feel like a flagship of a fleet,it also makes other unit's of each race feel more race specific by gaining the strengths and also weakness that each race has, even the flagship takes on this role so now they don't have the same attributes as they once did before.new weapon systems are implemented on each flagship and even some capitalshipsso no more will they have repeated weapon systems, titans have also undergone some minor changes.
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A new minor update for bug fixes and bug squashing throughout a fare bit of balancing as a few units were a bit op.
now updated to work on sins 1.82 future content is planned but everything was put on hold as the arrival of my son as soon as I have some spare time or...
This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game...
now its time for the flagships to have a better aspect in the sin's universe
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btw the advent and Vassari can only colonize Green house, volcano, terran, ice, they cannot colonize ferrous or ocean
can you give some more info as to what has bin changed because im not noticing anything , no bugs yet after 2 hours of playing good work there :D
on the next update I will be including the changelog as I forgot to put it in, the mod changes a few aspects of the game, as CapitalShips and FlagShips have new weapon systems, and all flagships stats are no longer the same, (hull shields armour ect). and are more race specific to the race's strengths and weakness.