Patch v0.1.1 includes an updated Secutor with cooler Imperial refit version, modded starter fleets for ALL Complete Map Campaigns, Revised Faction starting credits, slight tweaks to the starting fleets and inclusion of 2x 'Sensor Reveal' ships for each faction for people with less patience.
Installation:
Copy, paste, and overwrite the Xml folder from this zip folder to your EAW-Remake folder where you installed the base "Would You Kindly's LIES" mod. i.e. "X:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\mods\EAW-Remake\Data"
Patch v0.1.1 Notes:
1. Secutor has had a second passover, with the most focus on the Imperial refit version.
*Standard Secutor has an improved 360 degree firing "overcharged" forward dual turbo laser that fires in a large burst to compensate some range reduction and add minor seperation to simulate a bit of "tech advancement" vs the same DTL used in the Venators.
*ALL Secutor versions have a slight reduction in quad turbo laser range to create better separation from the Imperial refit
*All Secutor versions now include special ability "overcharge" like many other Imperial vessels however recharge time is 50% longer than newer ships such as the ISD.
*Imperial Secutor has slightly improved shields and hull but slower shield recharge to reflect more weapon power draw.
*Imperial Secutor has recieved the same treatment as the Imperial Venator and has had ALL Venator style dual turbolasers replaced with ISD-1 turrets and projectiles however also with the same reduced single shot with the exception of the front turret which is the same dual burst as the ISD-1 albiet with a longer recharge interval.
2. Updated ALL Complete Map campaigns with updated lore inspired starting fleets
3. Adjusted starting income to better reflect the situations of each faction at the end of the Clone Wars.
*Empire is in the best situation so they start with 100,000c
*Rebels are in the worst situation so they start with 25,000c
*Underworld has yet to be greatly affected by the governmental change so they start with 50,000c
4. Made some further changes to each of the factions starting fleets, removing some ships and adding some others
5. ALL Factions start with x2 of a unit that can use the 'Sensor Reveal' ability for those that would like more boring battles to be more easily ended. Use or don't use them if you desire, but you start with them if you want them.
*Empire sensor ships: Vigil Corvette
*Rebel sensor ships: U-Wing
*Underworld sensor ships: Trireme Gunship