-New weapon reticles that get rid of misleading reticules.
-Trando shotgun will have less accuracy and more damage.
-Sniper rifle is less OP.
-Trando SMG does much more damage.
-Some map changes like turrets and weapons, etc...
------DC17m Blaster-
-Slightly Slower
-More Damage
-Less Accuracy
-More ammo
-----DC17m Sniper Rifle
-Faster
-Zooming in doesn't do more damage
-Damage increased
-More ammo
-----DC17m Anti-Armor
-More ammo
-Slightly less damage
-Higher rate of fire
-----Trando SMG
-Faster
-Less Damage
-More ammo
-----Trando Heavy Rifle (Built to be the Trando's slower rifle, since they already have a super-fast SMG)
-Much slower speed (a little faster than the new sniper rifle)
-Much higher damage
-Less ammo
-----Trando Shotgun
-Less damage
-More bullets in one shot (like 50)
-increased accuracy
-----Conc. Rifle
-More ammo
-Faster
-Less damage
-----DC15s Pistol
-Slower
-Not automatic
-more damage
During the summer, I have been working tirelessly on an indie game that I am working on. The game, called "Sporadic Spire", will be releasing on steam within the next few days. I am fairly new to indie development and have only been doing it for one or two years, so don't expect a triple-A title. The game is a 3D, low poly tower defense game that will be released for roughly $5 on launch. Go ahead and give it a try. I will attempt to make at least one update for the game later, so constructive criticism is welcome. Buying the game will support me to create really cool future indie games and mods.
Although this game took a while to create and polish, I must give some credit to the great testers, composers, and business/social-media managers who have helped me a great deal. To publish this game, my friend and I created a company known as "Contamination Studios" that will host all of my future indie games. Go ahead and join our discord to receive important updates, give some feedback, and hang out. This month, we will be hosting a speedrunning competition for who can reach the highest wave. The reward, as of now, will be a $100 payment. Join the discord for more information on the submission process.
Many of you may be wondering about the state of the Galactic Saga Mod. Although I am not currently working on it, I will find time in the future to. So, don't worry, this mod isn't dead!
I have made a video, but it is way too big so MODDB won't let me upload it. I also destroyed my tutorial game (not my main one so I can still mod!), so...
Please read the readme file before doing anything!!!!!!!!!
Could you make an akimbo pistols?
What do I do if I already have the game on Steam?
Eyyyyyy tiss sensei’s mod
Just to let you guys know, this mod is not being worked on often, but some of weapons and their stats are being carried over to sw: operations, which I am part of.
Can you upload a version that isn't your whole game folder please? I just want to put the required files in my existing game folder.
sure i will do that in the next update
noctisspector in your description you said "IF SOMEONE CAN SHOW ME, I will make new weapons like the DC-15S Carbine and an E-5 droid rifle." I would like to help you with this.
It is possible to make the bullets go out of the barrel. You need to tweak the fpfireoffset values in the weapon properties.
Sure i figured most of it out but the weapon at first is invisible, but then shows up. Also, the bullet doesn't come out of the gun and comes out above the gun. I made a custom animation with a notify for my static mesh that is an emitter.
Idk if you can make the projectile actually come out of the gun or not, but I know there is a way to fix the invisible thing. I will have to ask my friend about this. I will get back to you.
OK the projectile is coming out from above the gun, not in it, like the other guns. The spawn point of the bullet needs to adjusted a bit lower, just to make it more clear because I really didn't word it well in my other comment.
Yes a lot of my weapons have this issue as well, I will look into it for you.