S.t.a.l.k.e.r_Reality-At opponents the bleeding is included
now damaging realistic

S.t.a.l.k.e.r_Reality mod from LordPaladin
Translation on English
Translate.ru

=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
For S.T.A.L.K.E.R. v1.0
S.t.a.l.k.e.r_Reality_2.1.rar:
Files.gamefront.com

S.t.a.l.k.e.r_Reality_2.1.7z
Ifolder.ru

S.t.a.l.k.e.r_Reality_2.1.rar
Ifolder.ru
=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
For S.T.A.L.K.E.R. v1.0001
S.t.a.l.k.e.r_Reality_2.11.rar:
Files.gamefront.com

S.t.a.l.k.e.r_Reality_2.1_v1.0001.rar
Ifolder.ru
=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=

Real Damage
* At opponents the bleeding is included - now damages from the weapon turn out real. With such parameters the bullet in a head at once kills, at hit in other parts of body NPC behave on a miscellaneous, sometimes lift the weapon to shoot, but are not in time and fall as on a place, can run on some meters, but with a bullet in a leg far will not run, that is behaviour NPC after hit happens any way.

* Accuracy and force of a small arms and pomegranate is increased.
* This of fashions allows to do addons on all of the weapon.
* As the instinct of self-preservation at stalkers yet does not work Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
* The weapon now does not break.
* Growth, the maximal transferable weight of 80 kg is increased
* TOZ-34 weapon now can be bought from Sidorovich

* Tracer patrons, Number under Artefacts up to 10 taken from forum
forums.ag.ru

Installation to unpack catalogue GameData in the catalogue with game
c: Games S.t.a.l.k.e.r.

* bleeding NPC --------------------------------------------------
gamedata config creatures m_stalker.ltx
bleeding_v = 0.17
wound_incarnation_v = 0.001
min_wound_size = 0.1

At dogs it is added a bleeding
gamedata config creatures m_dog.ltx
gamedata config creatures m_dog_.ltx
bleeding_v = 0.17
wound_incarnation_v = 0.001
min_wound_size = 0.1

* gamedata config weapons ---------------------------------------
Parameters of the weapon
On 100 meters Sin(fire_dispersion_base)*100000 = it turns out
Sin(0.05)*100000 = 87 mm

Pistols ----------------------
fire_dispersion_base = 0.07
hit_power = 0.8 - PM And PB , hit_power = 1.2 - Beretta 92F
hit_impulse = 85

The automatic weapon ---------
fire_dispersion_base = 0.05

hit_power = 1.1; size of damage by bullet
hit_impulse = 150; size of physic impulse by bullet

Shotguns ---------------------
fire_dispersion_base = 0.2
hit_power = 1.95
hit_impulse = 240

Sniper rifles Vintorez, SVU and SVD should shoot without variants ---------
fire_dispersion_base = 0.01

Vintorez
hit_power = 2.0
SVU and SVD
hit_power = 3.5

fire_dispersion_condition_factor = 5
misfire_probability = 0.0
misfire_condition_k = 0.0 ;The weapon now does not break
condition_shot_dec = 0.0001
* -------------------------------------------------------------------------
Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
gamedata config creatures immunities.ltx
burn_immunity = 0.0
shock_immunity = 0.0

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S.T.A.L.K.E.R Reality 2.1

Patch

S.T.A.L.K.E.R_Reality_2.1 For S.T.A.L.K.E.R. v1.0

S.T.A.L.K.E.R Reality 2.1 v1.0001

Patch

S.T.A.L.K.E.R_Reality_2.1 For S.T.A.L.K.E.R. v1.0001

Post comment Comments
t3chn0m4nc3r
t3chn0m4nc3r - - 1 comments

"Accuracy and force of a small arms and pomegranate is increased."

whew, good thing the pomegranate is increased...
Downloading now to check it out, might not use the text files

Reply Good karma Bad karma+2 votes
me+moddb=awsome
me+moddb=awsome - - 89 comments

wtf its all ????

Reply Good karma Bad karma+3 votes
deathstalker145
deathstalker145 - - 3 comments

alll i see wen i download is ???????????????????????????????????????????????

Reply Good karma Bad karma+1 vote
danm36
danm36 - - 40 comments

To enable and install any and all mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this

Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...

Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.

$game_data$ = false| true| $fs_root$| gamedata\

Change the false to true e.g

$game_data$ = true| true| $fs_root$| gamedata\

Now save and exit that. You mods should now work.

Reply Good karma Bad karma+1 vote
UnlimiteD
UnlimiteD - - 62 comments

I find it very hard to read this... in fact, i don't understand a word in most parts of the description
But looks nice anyway

Reply Good karma Bad karma+1 vote
LordPaladin527 Creator
LordPaladin527 - - 4 comments

In the catalogue with game after unpacking should there will be catalogue GameData

Reply Good karma+1 vote
Baza
Baza - - 680 comments

OFFICIALLY AUTHORISED

Reply Good karma Bad karma+1 vote
Hawke1389
Hawke1389 - - 4 comments

I followed the vague instructions in the readme, but nothing happened. Am i doing something wrong, or are youre instructons missing some details?

Reply Good karma Bad karma+1 vote
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