The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
A simple replacement of the HK-416 with one on sibercat animations
ОНО работает даже на провак 2.4 если кто помнит
Вы только некоторые пушки из Сткопа портируете или дальше будет их больше?
I'm adapting weapons from multiple different mods yes
Hey man, how do you apply new animations to already existing weapons?
They must be manually retargeted in animation software. The STCoP team retargeted this from Sibercat M4
Hi, question, do you think to port from stcop 3.7 animations of AK branch? Like, AKM, ak74, sosu, AK 101 etc? This wilk be great. Blindside animations of AK fell old.
AKM/AKMS on Gunslinger anims are next
блять ты просто лучший брат
Will the MP5, Glock 17, MP443 with their animations be transferred from the Gunslinger?
Are there plans to release the G3 rifle with reload animations from MP 5?.
I will probably do the G3 with Sig 550 Gunslinger anims
why no acog on the hk ??????
Because I chose aimpoint instead, better than acog
Looks good but has a some flaws. The aim animation kinda snaps in place before reaching the aim position. The aim position shifts in height when you apply the M203 grenade launcher causing a misalignment of the iron sights which I consider a major issue. Also why is there a big red dot on the AC10632? I understand that one puts a dot on the sight if working with the shader is too difficult but why is it so fat???
is it possible to make a shorter barrel HK-416 so that when it has the m203 attached it would look more slick? and aesthetics?