Frax keeps the best bits of H55, but fundamentally increases your gameplay options:
Setup Guide:
Ultimates:
Greetings everyone!
Prepare for the biggest update since the introduction of ultimates, because Frax 3.0 is here! With it come redesigned Vault encounters, Town sieges and new breath-taking Visuals for Lava, Swamps, Underground and Deserts. Finally, this update also introduces new Tactical Duel map, which allows you to skip the lengthy creeping phase and go straight for the final Level30 1v1.
There has been significant work done on creating brand new Biom textures for factions like Inferno, Necropolis, Dungeon and Academy. The results are truly jaw dropping and you will notice them on adventure map as well as on battle fields:
Another major improvement is new set of vault encounters. We are talking treasure buildings like Dragon Utopia, Crypt, Elemental Stockpile and many many others. Visiting these now triggers a town siege (hello catapult) with uniquely designed army to protect it:
Finally, for people that love PvP, but have limited time to play, there is a new Tactical Duel Map specifically for you. It allows you to level up to L30, hire an army, buy artifacts and choose abilities in about 5 minutes. Getting you right away to the most exciting part of PvP: Final Fight.
New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...
New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...
New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...
This update brings back missions, simplifies ultimates and improves the stability of the mod. It also makes it compatible with the latest H55 Rc16 version...
Frax 3.0 brings improved visuals, new vault encounters, new tactical duel map, enhanced ARMG and more!
This update introduces Avatar of Chaos, empowers Destructive magic, and improves the stability of the mod. It also makes it compatible with the H55 Rc18j
Frax combines groundbreaking ultimates and abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay.
This update brings back missions, simplifies ultimates and improves the stability of the mod. It also makes it compatible with the H55 Rc18G.
This release includes 19 new ultimate skills, reworked duel presets and more.
Wow
Tooltips for a lot of abilities is missing in the skill wheel. Basic Strength for instance doesn't show the name or the description when you hover over it.
Hey! Can you send me screenshot on discord.
I could not reproduce your problem.
What's the discord server name? Or could you share a link to join the server? I couldn't find it anywhere on here.
PS: Nevermind, found it. Sent you screenshots.
Forgotten witchcraft ultimate doesn't seem to be working.
Should be fixed in 3.0
Just checked, yep, working just fine, thanks! honestly this mod is probably the most fun I've had in a while, even better than 5.5 itself, a lot more interesting builds in here.
I was playing with the inferno faction yesterday and found a rather significant bug regarding Firehound. When they bite the opponent they duplicate themselves. When you use a spell (I don't know the exact name) of what duplicates a unit. Then when that copy bites they also duplicate. And this duplicate does not disappear after hitting and is a normal unit. In addition, this duplicate can make a gate, and from its gate the unit duplicates again after biting. It got to the point that from 290 dogs on the battlefield I made more than 3000 dogs ;-)
Haha. Thx for report. It seems to be hardcoded by Ubisoft.
So it will take some time to know what to do with this bug.
Y'know during gameplay, you can meet up to 4 ultimate pre-requsetes and it gets a bit annoying not being able to select the one you want, is there a way to at least manipulate this behaviour (e.g. via save-loading) or is it predetermined by the skills you fully spec out first?
It's fully random at the moment.
Darn