Realistic damage. E.g.: - bullets cannot harm buildings, tanks, armoured ships - flamethrowers and bazookas deal good damage against buildings as well as infantry - engineers can attack buildings and build many defensive structures - AA guns can also attack vehicles - AA halftracks can also attack humans - AA ships (light cruiser) can also attack ships
Realistic speeds. E.g.: - AT guns and howitzers are slow and can be transported by trucks - trucks and armoured cars are significantly faster than infantry
BARBED WIRE can only be damaged by: - engineers - SAS commando explosives - can be rolled over by tanks (drive the tank into it for a few seconds)
SANDBAGS - can be built by engineers - give morale bonus - tanks and bigger vehicles can push smaller units out of their sandbag cover
LAND MINES - can be placed by engineers - are stealthy - can also be destroyed by engineers
NAVAL MINES - can be dropped by Catalinas - can be destroyed by ASW mine sweeper
TERRAIN - most buildings can only be built in urban areas/ stony terrain. - trucks and rail guns can only use roads
- docks and naval yards can only be built in deep water (-2 and deeper) - ships can only access deep water - land units cannot access shallow water anymore - only landing craft and minesweepers can access shallow water
That means only certain small units can land on beaches, while bigger units need access to deep-water ports.
IN THIS SCENARIO - play as the USSR and defeat Axis forces - withstand increasing attacks from MP40 assault troops, various Panzers, Stukas and other iconic units - counter attack with T34s, SU76s, Ilyushin 2s and many more new units - cross rivers and mountains to get in the enemy's rear and cut them off from supplies
For a preview check out my youtube channel
LIST OF UNITS
CAPITOL citizen dog engineer balloon (bombs)
BARRACKS
regulars (7 nations) assault troops paratroopers
mortars bazookas machine guns flamethrowers
partisans/mountain troops (stealthy) snipers (stealthy) special commando (stealthy)
FACTORY CARS, GUNS
small truck big artillery hauler armoured car - MG armoured car - cannon AT gun howitzer rail gun
FACTORY TANKS
tankette (L3) light tank (Stuart, Hotchkiss etc) medium tank (T34, Pz V etc) heavy tank (Char B1, Pz VI etc) Self-propelled gun (Stug III, SU76)
- added the option to select a nation in the scenario. Now you can try out all nations, not just USSR
- for random games, nations were already selectable anyway. Just choose your nation under Civ - special powers (but consider in this mod certain units and buldings can only access certain terrain. Details in the description of the mod)
- for multiplayer games, you should be able to make your own scenarios. Make sure that human players can select more than just player 1 (on 2nd tab of player section, untick "CPU only")
The mod not work, there is a subfolder named data.ssa.decompressed in db folder of your mod.
IT's impossible to a play a random game.
I followed all the instruction in the "important" file.
Please help, your mod is wonderful
Hmm that's curious. Random games used to crash because I renamed citizens, female citizens and capitols, but that's solved now.
The folder data.sst.decompressed can be deleted or it can just be left there, it doesn't do anything. It's simply the original datas before I started editing.
1. You can contact me and we can go through it step by step if you want.
jankutac(at)OUTLOOK.COM
2. You should definitely be able to play the scenario I have included, even if random maps don't work for some reason
Thanks for the quick reply, unfortunately I didn't solve the problem. When I start a casual game or an editor and select a building like the barracks, the outline remains red and it is impossible to build. I'm very sorry because your mod is the best I like it very much. Maybe there is some problem in the installation files.
thanks anyway for the help
Oh but if it's just the building, then it's not a problem, it's the terrain restrictions. I have all written it in the description. You can only build most buildings on urban terrain. Try to paint some Stony terrain in the editor and then you can place those buildings :-D
I made it this way for more realism.
1. In my scenario there is a road where you can drive trucks, and because of the terrain restrictions, the trucks will follow the road.
2. You can only build most buildings on urban terrain in order to limit how many and where people can build sth. So they can't just build thousands of towers in enemy territory, but have to rely on the engineers with their sandbags and landmines (these are not restricted).
3. Docks and Naval yards can only be built in deep water, to simulate the importance of ports. And the only ship that can access shallow water and land on beaches is the landing craft. But it has limited capacity and cannot carry big tanks and artillery. For that you will have to capture ports where the big freighters can dock.
So in my scenario there shouldn't be any problem.
And for random games I'm working on special maps, that people will be able to download.
So is there any other technical problem with the download apart from this? :-D
And let me know what you think about the terrain restrictions after trying the scenario (it's specifically made for them)
28 Apr 2024
- added the option to select a nation in the scenario. Now you can try out all nations, not just USSR
- for random games, nations were already selectable anyway. Just choose your nation under Civ - special powers (but consider in this mod certain units and buldings can only access certain terrain. Details in the description of the mod)
- for multiplayer games, you should be able to make your own scenarios. Make sure that human players can select more than just player 1 (on 2nd tab of player section, untick "CPU only")
lol I don't know how to install it, instructions please
The instructions are in the zip file, the doc file called "important".
Let me know if there is any trouble.
13 May 2024
- now four types of houses are walls:
-- renaissance
-- imperial
-- industrial
-- atomic
so that your units can take cover behind them, and assault troops (half the range, twice the firing rate) have a big advantage over regulars in cities
The mod not work, there is a subfolder named data.ssa.decompressed in db folder of your mod.
IT's impossible to a play a random game.
I followed all the instruction in the "important" file.
Please help, your mod is wonderful
Thanks, happy you're trying it out.
Hmm that's curious. Random games used to crash because I renamed citizens, female citizens and capitols, but that's solved now.
The folder data.sst.decompressed can be deleted or it can just be left there, it doesn't do anything. It's simply the original datas before I started editing.
1. You can contact me and we can go through it step by step if you want.
jankutac(at)OUTLOOK.COM
2. You should definitely be able to play the scenario I have included, even if random maps don't work for some reason
Thanks for the quick reply, unfortunately I didn't solve the problem. When I start a casual game or an editor and select a building like the barracks, the outline remains red and it is impossible to build. I'm very sorry because your mod is the best I like it very much. Maybe there is some problem in the installation files.
thanks anyway for the help
Oh but if it's just the building, then it's not a problem, it's the terrain restrictions. I have all written it in the description. You can only build most buildings on urban terrain. Try to paint some Stony terrain in the editor and then you can place those buildings :-D
I made it this way for more realism.
1. In my scenario there is a road where you can drive trucks, and because of the terrain restrictions, the trucks will follow the road.
2. You can only build most buildings on urban terrain in order to limit how many and where people can build sth. So they can't just build thousands of towers in enemy territory, but have to rely on the engineers with their sandbags and landmines (these are not restricted).
3. Docks and Naval yards can only be built in deep water, to simulate the importance of ports. And the only ship that can access shallow water and land on beaches is the landing craft. But it has limited capacity and cannot carry big tanks and artillery. For that you will have to capture ports where the big freighters can dock.
So in my scenario there shouldn't be any problem.
And for random games I'm working on special maps, that people will be able to download.
So is there any other technical problem with the download apart from this? :-D
And let me know what you think about the terrain restrictions after trying the scenario (it's specifically made for them)