Deeds of Arms and Chivalry is a modification for Mount & Blade: Warband which focuses on the Hundred Years War between France and England, specifically during the early 15th Century.
Deeds of Arms and Chivalry is a modification for Mount & Blade: Warband which focuses on the Hundred Years War between France and England, specifically during the early 15th Century.
You can see Jeanne D'arc?
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Thank you, it works now. In the tournament, in Orleans, the face texture is missing with the helm (invisible faces).
Yes, we discovered this bug only after uploading, some of the tournament helmets cover the face mesh but it will be fixed in the future.
Looking good so far. Other than the tournament head mesh issue, I've encountered:
1. script errors to do with ally casualty reports following helping a farmer's village from bandit quest (sorry, didn't get a screenshot)
2. After learning a few poems (I thought it was my 3rd but could have been 4th - wasn't really paying attention) a message appeared saying I'd received bard's clothing but nothing appeared in my inventory.
3. Village elders are called {!}Town # Craftsman (# representing a number). No village elder dialogue is available.
Other than that, thank you - enjoying it so far.
I had encountered the first bug but forgot about it as it seems to be relatively harmless but I didn't know about the other ones yet. Thanks for the bug report!
About point 3. When I became a vassal village elders seemed to work properly - but initially I was in northern France then, now I'm hanging around Bordeaux so unsure if it was just some. If I get the chance I'll do some testing.
3 should be fixed, it's a common mistake. We added some villages during development but forgot to assign village elders to them. Still investigating 1 and 2.
this mod is so ******* cool and the battle maps are very nice 400/10
Looking Good! Time To Set Myself Into The Hundred Years War! And Absolutely Nice Mod!
Great job on the mod! I just had a few questions about alternative modes and the weapon type labels you added in. How do you trigger the alternative modes? Do labels like "Bladed polearms" mean anything for us in game?
"X" key to trigger the alternative mode. I don't think I understand your second question.
Steamcommunity.com
I can't seem to get the weapons to switch. "z" for crouch works
This one doesn't have an alternative mode, this text is just to help identify a weapon category for when you want companions to automatically loot certain weapon types after battles. The items with alternative modes have "Alternative Mode" written followed by the stats of the said alternative mode.
Is it planned to have PBOD or something else in the future? Currently troops charge immediately and having to repeat formation orders at the beginning of every battle is a bit of a chore :) It's not the end of the world but as a quality of life addition it would be great!
Hey there, when I opened the "Deeds of Arms and Chivalry" mod, it won't open my game and the message says: "Failed to assemble shader man_flora from file". I don't how do I fix it?
Make sure your Warband version is up to date, if it's the case and the error persists, go to the mod folder, go to the Resource subfolder and delete core_shaders.brf then try launching the mod again.
Hello...saw the mod streamed on Twitch and all involved think it's great. Any plans on releasing it through Steam? Thanks!
At a later date maybe, this is still an alpha release and we want to make it more feature complete and fix the bugs before uploading to the Steam workshop. I'm glad people are enjoying it so far :)
Installed the mod yesterday. Its a good mod, and there is currently only one mod out there about the Hundred Years War. That mod takes place in 1371 instead.
I have some suggestions about improvements in the mod. Can you add more new weapons and armor into the mod? It feels like its too little. And second, can you add some music from maybe the movie Jeanne D Arc from 1998 into the mod? It would make the mod more living and more exciting and fun to play.
Overall its a good mod, but the mod that takes place in 1371 its currently better in my opinion. I rather play that mod. But good luck with further improvements into the mod, I am so excited!
Thank you for your support.
We are experienced modders that prioritize quality over quantity. We make sure that all our systems work properly and as bug free as possible before we make any big additions.
As to your suggestions:
1. More items are definitely incoming. As you can see already in the mod, though we have a few items, it has a lot of variations per item. For instance, a simple vest can have arms with more than 5 colour variations. This is our commitment to our quality. Should we add more items, we promise to do the same (as long as it makes sense).
2. Music - we cannot take copyrighted / licensed music unless we have the specific permission to do so (either through a creative Commons license or a specific permission from the creator). Music from the movie is most likely copyrighted and cannot be used in the mod.
We will be improving the mod, but it will go through our rigorous process of ensuring a quality product, which can and will take time.
Hi, this the first mod that I have tried for M&B but I cant seem to launch it. I can down load it but how do I then get the game to recognise it? Thanks
Atswarband.com
Great mod. When do you plan to release a patch for detected bugs ?
Soon-ish, the patch will break saves so we're trying to add some more content and polish some things as well.
I think the handgonne reloading animation is bugged, it is not a normal musket reloading animation.
Fixed in our Dev build.
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What ammo does the handgonne use because I can't find any and bolts don't work for them
It uses cartridges but don't bother with the firearms for now as they're missing proper animations.