Welcome to Cosmonarchy - a new vision of RTS, and the most ambitious conversion for Starcraft: Brood War!

Created by Pr0nogo, Veeq7, and iquare, with a healthy amount of help from the community behind The No-Frauds Club, this project totally reshapes the landscape of Starcraft in order to flesh out and understand what our own real-time strategy games could be like.

The scale of Cosmonarchy, from its battlegrounds to its techtree changes, has not been seen before in Starcraft content (or even the RTS genre in general), and has proven to be one of the project's most memorable and defining traits.

Visit Fraudsclub.com for project information.

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Welcome back, Cosmonarchs!

The Cosmonarch's Compass - May, Week 2


Cosmonarchs, rejoice! The Zerg tutorial is upon you, and with Acropolis #1 coming to a startling conclusion, we have more development time than ever to spend on audiovisuals, singleplayer content, and balance updates!

In this installment of our weekly devlog, you can expect to read all about competitive results, how they informed our impending balance adjustments, and what the arrival of the Zerg tutorial means for future content development. Huzzah!

If you like what you see here, you can always join us on Discord and pledge support on ko-fi!

This week's installment was written to the tune of Permaculture by modest by default.



COMPETITIVE FOCUS: ACROPOLIS #1 CONCLUDES!

ac1 throneroom


The master of Acropolis #1 has been decided! πŸ‡¦πŸ‡ΊNeblime (Zerg) has taken care of the competition in a rematch of the Upper Final, and is your back-to-back champion of Cosmonarchy's premiere 1v1 tournaments!

You can watch the final VOD here!

acropolis 2

What a banger.


Our final placements for Acropolis #1 were:

  • 1st: πŸ‡¦πŸ‡ΊNeblime (Zerg) -- $200
  • 2nd: πŸ‡ΊπŸ‡ΈThe Shambler (Protoss) -- $100
  • 3rd: πŸ‡·πŸ‡ΊHamster (Protoss) -- $60
  • 4th: πŸ‡ΊπŸ‡ΈHupsaiya (Protoss) -- $40
  • 5-6th: πŸ‡ΊπŸ‡ΈNewt (Terran), πŸ‡ΊπŸ‡ΈArt_Of_Turtle (Zerg)
  • 7-8th: πŸ‡ΈπŸ‡ͺTacocake (Zerg), πŸ‡ΊπŸ‡ΈGeneralAnakin (Protoss)
  • 9-12: πŸ‡ΊπŸ‡Έ3crow (Protoss), πŸ‡΅πŸ‡­jakulangski (Zerg), πŸ‡ΊπŸ‡ΈTopRamen (Terran), πŸ‡ΊπŸ‡ΈTheBeaver99 (Terran)

Many thanks to all who participated -- and keep your eyes out for our next competitive event, the May Royal Invitational, on 25 and 26 May!

acropolis1 final



CONTENT ARRIVAL: ZERG TUTORIAL

zergtut 1 2

It's finally here! This editor shot proves it!


We are proud to deploy the Zerg tutorial, Autophagy, compatible with prerelease game builds! While the AI enemy is liable to improve in future updates, and some conditions for certain dialogue events are likely to be adjusted, the overall experience should be fairly close to the final cut. Thanks for your patience while the tutorial took an extra week to marinate, and enjoy this first proper display of Krysilliant's Zerg!

zergtut 2

The 2v2 maps directory is set to see a few new arrivals in the month of May.


Last week, we wrote a few words about the forthcoming singleplayer content, and there's no question about our focus on that now that Acropolis #1 is over and the Zerg tutorial is (mostly) completed. In addition to this work on Cosmonarchy's campaigns, lead designer Pr0nogo intends to complete one 2v2 map layout per week for the next few weeks, with the hope that our growing playerbase will eventually visit these team-based battlegrounds. Just imagine the castovers!

Donating monthly via our ko-fi page gives you insider access to the development sessions for Cosmonarchy's singleplayer campaigns -- and you'll also get the opportunity to test prerelease versions of the maps, when they enter into that preliminary testing phase! We welcomed new member HitEmUp earlier this week at the $33-per-month tier, and are forever grateful for the support we've received from the old guard -- thank you all for your contributions!


BALANCE REVISIONS AND ADJUSTMENTS:

balance 1 1

The iconic Worship passive for the Demiurge has been revised, with the other Masters soon to follow.


The Protoss cornerstone Tyranny of the Sun is receiving significant revisions, coming soon to a release game build near you. This is off the back of competitive results from both Acropolis #1 and general 1v1 play, which saw the indomitable Mind Tyrant being much too strong against most mid-range compositions, and the fearsome Empress snowballing fights quite effortlessly. Thanks to the higher level of play as of late, these interactions were exposed, allowing the team to work on revising the mechanics ahead of future competition!

The Demiurge is a good test case for this approach, with its Worship passive having already been reworked. When hostiles within 6 range of the Demiurge take fatal damage, they enter a stasis for five seconds - and if a Demiurge is still in range at the end of that time, they are permanently seized by the automaton's owner. This means that the ability to get your unit back is no longer present, but you can still zone the Protoss away from your fallen units in order to save them from a traitorous fate.

Other changes to the Protoss arsenal include the Patriarch losing some durability, splash damage, and the Ascension proc on units afflicted by its Astral Rule passive. The Gladius's projectiles no longer instantly bounce to nearby hostiles when a victim dies, which will slightly reduce the runaway snowball effects the unit sometimes had. The towering Optecton has lost its secondary anti-air attack, and will run Protoss players more time and vespene. The Amaranth has gained 20 shields, making it by far the more reliable frontline option compared to the Zealot. The Clarion no longer leaks on-hit and spell effects onto linked allies, making it a far more reliable tool for persistent sustain.

There's more to say about the Protoss arsenal, and more to come as far as changes are concerned, but this covers what has been done so far and what is being considered in the near future! But that's not all...

balance 2 1

All should fear the Hydralisk... but maybe a little bit less?


The Hydralisk has lost its armor penetration, but Zerg players can expect to use the Vorvrokor and Nathrokor for rending armor in a newfound way! This non-stacking armor reduction is known as Hidebreaker, and other Zerg strains are likely to evolve it in time, likely with greater amounts of armor rended. This means Zerg players can reclaim a bit of their Hydralisk's performance vs armor when utilizing Vornath Pond units, which will also boost the impact of other combat strains, making composition more important for early-stage engagements!

We are still metabolizing the competitive data from the previous game build, and many intended changes (such as the Mind Tyrant and Empress reworks) are yet to surface, so you can expect more adjustments as the week marches on. For now, jump into the prerelease game build, and leave us your feedback on these updates!


NEXT WEEK'S PREDICTIONS:

nwp 1 1

Will Terrans start posting some wins vs their Protoss nemeses?


With all the 1v1s that are being played these days, you can not only expect the daily casts to continue, but you can also expect some Terran victories! As our two-time champ said, patches will continue until skill improves...

This week will be focused around further audiovisual improvements, progress on the looming iscript extender, more quashing of pesky desyncs, and of course, campaign development. 2v2 layouts are on the to-do list, as well, and you can expect some of Pr0nogo's public devstreams to reflect that priority. He'll finally crack down on some of the bounties, too!

nwp 2 2

We want more FFAs! And more team games!


We'll be taking a weekend off of competitive events, so this coming Saturday will be a time for silly games. FFAs, team vs team, maybe some customs as well -- all are welcome to join us for Fraudarchy!

Pr0nogo's youtube channel continues to host daily Cosmonarchy commentaries! This week had some absolute bangers, like:

Until next time, Cosmonarchs!

closer 5

The Cosmonarch's Compass - May, Week 1

The Cosmonarch's Compass - May, Week 1

News

With the Zerg tutorial only days away, and a menagerie of visual upgrades ready to rock, Cosmonarchy's next update is shaping up to be incredibly exciting...

The Cosmonarch's Compass - April, Week 4

The Cosmonarch's Compass - April, Week 4

News

Our competitive event continues in playoffs, the Zerg tutorial looms, and a menagerie of visual updates are here to be seen!

The Cosmonarch's Compass - April, Week 3

The Cosmonarch's Compass - April, Week 3

News 2 comments

We've got more balance thoughts, more match recaps, and more Zerg tutorial progress to chronicle in this week's devlog!

The Cosmonarch's Compass - April, Week 2

The Cosmonarch's Compass - April, Week 2

News

Cosmonarchy developments in the second week of April include the cloak visual overhaul, balance considerations, and Acropolis #1's Battlements stage!

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Downloader and updater

Full Version 2 comments

This executable will install and update Cosmonarchy!

Post comment Comments  (0 - 10 of 33)
Guest
Guest - - 692,146 comments

I'm stuck on the "Dreaming" loading part after I click on a profile ID in Single Player mode. Help any fix??

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Pr0nogo Creator
Pr0nogo - - 78 comments

The traditional campaign screen is inactive currently. You can play our campaign content by clicking on 'play custom' and navigating to the campaigns folder. I recommend using prerelease for the next week.

Reply Good karma+1 vote
koko8477107
koko8477107 - - 106 comments

I'm the same guest that forgot to login his account. Thanks for the answer!

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christiand1709633966
christiand1709633966 - - 7 comments

This mod looks promising but installation is too complicated.

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Pr0nogo Creator
Pr0nogo - - 78 comments

We think so too, and are working to fix that!

edit: done!

Reply Good karma+1 vote
Guest
Guest - - 692,146 comments

This comment is currently awaiting admin approval, join now to view.

Unred
Unred - - 2 comments

This seriously needs more attention

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Pr0nogo Creator
Pr0nogo - - 78 comments

Thank you!

Reply Good karma+2 votes
JohnnyTheWolf
JohnnyTheWolf - - 1,060 comments

Man, this project looks impressive!

I just wish I could be good enough at StarCraft to be able to enjoy it... I do not mean it as a criticism, but I feel intimidated just looking at the new tech trees. x_x

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Pr0nogo Creator
Pr0nogo - - 78 comments

The AI is pretty competent compared to most RTS AI, so it'll train you up pretty quick. We are also working on tutorial content, and have been adding more co-op scenarios over time. Plenty of ways to learn!

Reply Good karma+1 vote
Guest
Guest - - 692,146 comments

It's can be ruff for a new player. I was battling so much since the AI is extra hard now. The new mechanics are cool, but there is a steep learning curve.

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JohnnyTheWolf
JohnnyTheWolf - - 1,060 comments

Alas, I have made my peace with the fact that I just do not have the nerves to handle most real-time strategy games.

Still, I am glad for those who do!

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Guest
Guest - - 692,146 comments

Starcraft generally is a tough game on new players. This mod takes everything about Starcraft up a notch. The best thing to do is actually play multiplayer. You should join the discord server and ask people to try and train you in aspects of the game. It would be tough, but it is doable. You might be missing something you could really get hooked on.

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Pr0nogo Creator
Pr0nogo - - 78 comments

Whoever this guy is... they get it!

Reply Good karma+1 vote
Guest
Guest - - 692,146 comments

I am just trying to making sure he doesn't give up on the game thats all, its a great game. You don't have to be a scrub about it.

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