A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality and diversity. The main goal was to create a more realistic Exclusion Zone, where each trip will be a unique and rough experience.

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CTD loading the game (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : A.R.E.A. : Forum : A.R.E.A. Forum : CTD loading the game) Locked
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Sep 28 2021 Anchor

Hi. I got CTD at the very beginning when I load the game.

LOG:

* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3392.00 mhz, 33-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 12/12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 19128 files cached 45 archives, 7 MB memory used.
Init FileSystem 0.370713 sec
A.R.E.A. Engine v.1.1600, 'xrCore' build 7839, Jul 24 2020

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\system.ltx
-----loading c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R4.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
command line A.R.E.A..exe
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3859 MB], reserved[125 MB], committed[110 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[35471 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[38717 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no]
Executing config-script "c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx"...
[c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\rspec_default.ltx"...
! Unknown command: r2_sun_far
[c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx"...
[c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound: cache: 128 MB, 9712 lines, 13820 bpl
SOUND: Max Mono Targets 255 | psSoundTargets 256 | supported 255
Starting RENDER device...
* GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series
* GPU driver: 30.0.13017.5006
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4085 MB
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1280x720
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.

FATAL ERROR

[error]Expression : FS.exist(fn, "$game_textures$", buf, ".ini")
[error]Function : CGameFont::Initialize
[error]File : GameFont.cpp
[error]Line : 77
[error]Description : c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\textures\ui\fonts\ui_font_hud_01.ini

stack trace:

0023:00BE20DB xrCore.dll, xrDebug::backend()
0023:74786574 windows.storage.dll, Ordinal817()

Jun 6 2022 Anchor
Alrock10 wrote:

Hi. I got CTD at the very beginning when I load the game.

LOG:

* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3392.00 mhz, 33-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 12/12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 19128 files cached 45 archives, 7 MB memory used.
Init FileSystem 0.370713 sec
A.R.E.A. Engine v.1.1600, 'xrCore' build 7839, Jul 24 2020

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\system.ltx
-----loading c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R4.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
command line A.R.E.A..exe
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3859 MB], reserved[125 MB], committed[110 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[35471 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[38717 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no]
Executing config-script "c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx"...
[c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\rspec_default.ltx"...
! Unknown command: r2_sun_far
[c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx"...
[c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound: cache: 128 MB, 9712 lines, 13820 bpl
SOUND: Max Mono Targets 255 | psSoundTargets 256 | supported 255
Starting RENDER device...
* GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series
* GPU driver: 30.0.13017.5006
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4085 MB
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1280x720
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.

FATAL ERROR

[error]Expression : FS.exist(fn, "$game_textures$", buf, ".ini")
[error]Function : CGameFont::Initialize
[error]File : GameFont.cpp
[error]Line : 77
[error]Description : c:\games\area\s.t.a.l.k.e.r._-_a.r.e.a._1.1602_part_1\gamedata\textures\ui\fonts\ui_font_hud_01.ini

stack trace:

0023:00BE20DB xrCore.dll, xrDebug::backend()
0023:74786574 windows.storage.dll, Ordinal817()

Wrong installations, missing game archives. Install again according instructions.

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