Oh man.
While I don't want to say that Dragon Sector is becoming a lot like Doom 2016, because I adore Doom 2016, but it... is!
Here over the last week or so, DarynS and I have been working on all new powerups. They're like the ones in Doom 2016, in that they give the player special abilities and help them get through encounters with much greater ease.
In example, we've added a Magnet powerup, which "sucks" objects towards the player from a distance. Then there is a second one that doubles its range.
We also have things like a damage shield and a damage multiplier. And yet another which doubles the duration of Doom's other powerups.
We're kind of debating right now, whether we want to do "Rune Challenges" like they did in Doom 2016. I am not so sure I want to, but... I may open a poll on it, to see what you guys think about it. If we get enough votes for it, then that is something we may very well look at doing.
For now, I just tested the whole new suite of powerups we've added so far, and while they need a bit of tweaking, man, they add a whole new dimension to playing Dragon Sector! They're going to be something to look forward to in our next update, for sure!