Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!
Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?
David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...
iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...
Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.
Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...
using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...
It has been a prosperous few weeks, and we have made some great progress!
An announcement of the very first Wall-e a-like NPC that could be introduced into the Dev universe.
We are looking for more 3D Modelers, UDK Artists, Scriptwriters, etc.
New full version of Stargate BFM: Stargate BFM 0.32 Beta - Dnamro and Dashfinator. Includes a little know update from Dnamro, DACV and Sting. ...
An update on some progress on dev progress finding out how it should break. A teaser of an upcoming update as well as a new facebook page for easier tracking...
We need some ideas and concepts that you come up with to help with the characters looks and also some of the life forms, and etc!
Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...
The Vectron team is using and incorporating MakeHuman into Vectron! Find out how! Read Bellow!
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...
Our Assets List is completed and modeling will go from slow to running!
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
Includes Music, Modelling, Level Design, Particle FX and even Creative writing!! This is an update you don't want to miss.
In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...
That's right! Ever wanted to be part of the ZM Development Team? We need help!
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