Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality. Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to...
Now it's done ...We finally have FF released in it's full version. In the FoodFightReadMe.txt are all the informations you need for setting up a server. We had a lot of fun making this mod and we hope you'll have fun too, playing it. "Thank you for your interest in FoodFight. This is the end result of years of work by many people and it has truly been a labor of love by those involved. For discussion of the mod or to contact paper please drop by UT99.org, your place for friendly discussion and assistance of all things Unreal."
*Nom-nom-nom*
*buuuuuuurp*
plzz can you tell me how to make mods in unreal tournament? I really want to make my own but i don't know how. Do you make them with coding or with a program? I really want to know.
With both ;)
The final version has more issues than the previous! The "CARROTER" sometimes gets stuck and I cannot switch to another weapon! Disappointment.
Sorry for the late reply.
We haven't notice any issues like you describe. Can you tell if you had any other mods or mutator running with Food Fight?
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Is there a way to scale custom crosshairs? I'm playing in windowed mode and they're massive.
Sorry didn't read this ...wasn't active here.
They should scale up and down themselves ...which render do you use?