Create new transport routes on rail, road and water. Stock industries with raw materials. Drive the production and economy. Deliver materials and cargo to consumers. Supply power plants to generate electricity. Watch cities grow, deliver their passengers across the world, and build your own transport company.
MODERN TRANSPORT
Utilize the latest technological advancements, like maglev trains, experimental hydrogen-powered locomotives, and electric autonomous vehicles to transport your cargo. Dive into new features like rolling stock switching, cargo refrigeration, and different bulk-loading stations. To give more utility to truck and ship transport, you can create fully customizable multi-trailer rigs and tugboats with up to 9 different barges. Combine all types of transport to create the most efficient transport infrastructure and build your perfect transport world.
VARIETY OF INDUSTRY
Transporter comes with over 50 different industries and over 40 types of cargo to transport (and more to come). From farms and mines to modern industries, like Material Recovery Facility that process recyclables or Electric Arc Furnace, which requires electricity to turn scrap metal into steel. Whether you decide to transport passengers with high-speed trains, transform raw materials into solar panels for a new solar farm, or deliver pharmaceutical material to a local hospital is up to you.
LEVEL AND SCENARIO EDITOR
Game features custom-made procedural terrain generation with tons of options to give you full control to create an endless variety of maps for you to conquer.
Not satisfied with the map you created? No problem. Edit them to your liking or create your own maps from scratch in the Level editor or create Scenarios with different goals and rules to create your own unique challenge.
After a month of non-stop work, I have emerged with an update once more. This time adding new save system, large maps, vehicle modernization and condition and a couple of new industries, vehicles, and fixes.
Brand new serialized saving system, which I didn’t want to do initially, but it was the only way to make large maps usable. This should make saving and loading a bit faster, drastically reduce save file size (forested 768 map file is still under 50MB, which I am very happy about), and be a bit more reliable on large maps.
This allowed me to finally enable large 512x512 and even 768x768 maps, with the only limiting factor right now being the map generation time.
I have also added new map climate selection window and first new map environment – Mediterranian climate. The differences right now are mostly just visual (with a new pine forest type), but the plan is to have each environment with some unique industries and different set of vehicles.
Added vehicle models and modernization option.
Vehicle models give me a way to add new vehicles without clogging the purchase window with a bunch of vehicles that look almost exactly the same.
If vehicle gets a new model, you will only be able to purchase this new model from now on, but older vehicles with new model option can be rebuilt/modernized to this new model with only a small cost. Vehicle can be modernized either from the depot window or from directly from the vehicle window for a small fee.
For example, locomotives GP7, 8 and 9 are visually almost identical, with only small stat differences, but the vehicle was in service for a very long time, so it makes sense to have an option to modernize older, especially starter, vehicles.
Vehicles now have Reliability score, Lifespan and can break down.
Chance for a vehicle to break down is a combination of reliability, lifespan and vehicles current condition, although current condition does not change right now. Until I figure out how I want to handle maintenance.
Editable railway station platforms.
As the first part of trying to make stations layout completely editable, players can now edit railway station platform layout. It's currently limited to only couple of station types for testing and can be accessed from the main station window with EDIT LAYOUT button.
This will add an option to change stations visual style (if thats something you’re interested in), save current layout and give me an option to easily add different station types in the future. Right now there is a few different options for liquid-bulk stations and a grain loading station for dry-bulk.
A lot of this stuff is still setting up the framework for what I hope the full release can be.
Added new cargo – Packaging
I wasn’t sure if I wanted to add this, but I decided to test it out and see how it works. Packaging now replaces raw materials, like plastics or paper in a few industries where it makes sense for packaging to be used. Right now it's Food Processing Plant, Chemical Factory, Brewery/Cider Mill, Goods Factory and higher levels of Poultry Farm.
As always, you can check out the game on Steam and I will see you in the future with the next update.
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Transporter is a solo-developed, modern transport sim game combining realistic simulation with indie game style, old-school grid environment, newest features...