• Counter Terrorist Units: Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults.
  • Procedural Destruction: Destruction is at the heart of the siege gameplay. Leveraging Ubisoft Montreal’s proprietary Realblast engine, players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.

"The Rainbow Six team is prepared to assault and the enemy can counter that assault with tools," said Xavier Marquis, creative director for the game. "We're really pushing the asymmetrical aspect of the game up to the point where each round is separated into two phases where there's a preparation phase for each side, attackers and defenders, that's why you see where the defense is deploying, what strategies those guys are using, where they're putting the objectives... and you select with your teammates the path you're going to take it's like a sandbox, so you can approach it from any side, so even the top floor. After that preparation phase you switch into the assault, so trying to execute yourplan as much as possible. so we're big on having the asymmetrical aspect in the game."We are able to bring a lot of tactics to this mode. It's more real-time strategy instead of pre-set everything on the map." Themultiplayer will be based on a match system of six rounds where you're assaulting and defending three times each, he said. Each match is maybe 18 minutes that designed specifically to lessen the wait for those players quickly wiped out thanks to the no-respawn and one-shot-one-kill systems.

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Ubisoft Montréal, Ubisoft | Released Feb 5, 2015

WHAT?! SERIOUSLY?!??!

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