OMAPELI is an upcoming action 3D RPG gamey currently in open alpha. It sets in a medieval world filled with magic and magic-infused creatures. You wake up in a medieval laboratory, from where you continue your quest to find out who are you and where are you. You will meet NPCs and enemies in a procedurally generated world. The question is, can you survive?

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Welcome! To this game blog :)

I'm happy to present the latest incremental update to OMAPELI - v0.3.1 Alpha Demo.

A week of hard work went into this release. The most prominent new feature is the Character Sheet (please see the image below). This menu will work as the foundation for your role playing experience - Here, you will select the path that defines your warrior, archer or mage, or something else. The plan is to have the Attribute and Skill points distributed as you level up (3 and 5 per level, respectively) - as well as a perk to unlock from 5-12 different perk trees.

20240522 21h50m13s grim

With the perk trees (in the future, not in this release): You can select a perk from a profession trees, for example a warrior, priest or a monster hunter tree; You will be able to mix and match perks from different trees for multi-classing.

In addition, I added the GUI options for loading and saving the game. Loading and saving the game world has been in the game from the very beginning. However, I have not tested it in a long time; This is because most of the game initialization is done by "omapeli commands" during the loading screen - not from a saved game. So this addition required some testing and fixing but I was surprised on how well it seemed to work.

The newly added Benchmark modes will help me to optimize the game later more reliably. One scrolls past the regular game world, the second tests the tree generation and rendering speeds, and the third tests the basic NPC logic and rendering performance.

Moving in the game is slow so I added two cars. I know, I know: It's a medieval game. But the horses won't be in the game until December maybe.

20240522 21h50m28s grim

I also changed the menus more visually appealing - or did I, what do you think?

20240522 21h50m48s grim

Full list of main changes:

  • Add initial Character Sheet
  • Add Ability and Skill points (not yet fully hooked into the rule-set)
  • Add Load and Save game
  • Add 3x Benchmark modes
  • Add two cars as placeholders for horses
  • New menu colors
  • Bug fixing

I thank you for your interest in this project that has been ongoing since the summer 2022.
OMAPELI aims to release in 2025.

PS. My previous v0.3.0 article got archived by the moderation team so I won't be adding any links or promotion to wish neither list in this article. But I would be privileged to hear any feedback you may have on the game's general direction, graphics or game-play - so that I can do better.

Cheers,
- GameDev Jonoulis

OMAPELI - Alpha demo v0.3.0

OMAPELI - Alpha demo v0.3.0

News

The *infamous* OMAPELI game returns - with a brand new Alpha release: Some basic RPG mechanics, a quest system and more!

OMAPELI - Alpha demo v0.2.0

OMAPELI - Alpha demo v0.2.0

News

After 10 months of procrastination, the *infamous* OMAPELI game returns.

OMAPELI - Alpha demo is out!

OMAPELI - Alpha demo is out!

News

I released the first alpha demo for my indie game, OMAPELI. It is available for free at Itch.io.

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