Title_Pending
AdventureTitle_Pending is a story based exploration and adventure game. Become a playtester and explore the liminal spaces of a work in progress video game to...
It is an army vs army game, where you need to constantly rebuild and grow your army in order to survive or win the battle.
Vote up for the game on Steam Greenlight if you like it.
BuildMoreCubes combines real-time strategy battle gameplay with "Snake Byte" like end goals - to expand your army as much as you can by rebuilding dead enemy cubes.
Pure fast-paced action game! No buildings to build, no resources to gather.
- 20 beautifully crafted levels
- 8 types of very cute but yet furious and deadly units. Each with its pros and cons.
- Fast-paced, addictive and bloody battles.
- You will have to exploit the enemy weaknesses in order to apply the right combat tactics.
- Themed world map and level design - Enchanted Forest, Deadly Desert and Misty Mountains.
Worldmap include 3 themed zones and 20 levels:
There are 8 unit types in total. Each cube have special abilities and is strong or weak against one or more other unit types
The Legionaries are basic cubes. Their strength is in their numbers.
Barbarians are fast and brutal units with enough health to counter almost any other cube as long as it is not armored.
Knights are the backbone of every army. They fight with great success against all others except Mages.
Archers...Killing two of them is ridiculously easy, but you don't want to stand up against twenty.
With their huge shields and long spears those cube soldiers are also called "Monster killers".
They fight with magic.Their fireballs will push back the screaming enemies back in their pits.
Bombardiers are slow - they shoot slow, they move slow...but they will bring hell to all those who oppose them.
One thing you should know about those non-cube units:
you will need most of the above cubes in great numbers, only to bring down one of those...spiked balls.
There may be a couple of new cubes on the battlefield until the game is out on Steam, because this is what I'm working on right now.
Anyone can guess what they are? ;)
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