Having fled the destruction of his people, and shipwrecked on an island, our hero must rebuild, survive, and thrive.

Alone is an isometric survival RPG without the survival, eschewing certain challenging features in favor of a more relaxing experience. Collect resources and use them to craft items and weapons. Build and upgrade your settlement on a rich and fertile island. And hunt in the darkest forests, and slay the undead in the cursed crypts.

Explore and Claim the blighted islands that make up the world and become a Jarl worthy of the sagas

Follow the your destiny... or don't

Follow a quest-driven storyline following your character's journey that starts with a shipwreck, and leads them to restore a blighted world to it's rightful state . Or treat the world as a sandbox and do your own thing.

Survive, Thrive, and Rebuild

Harvest resources on a procedurally generated island. Catch fish, fell trees, forage for food, and mine for metals and stone. Use the resources to build your home, and other buildings you will need to survive on this deserted island. Build farms to ensure a steady supply of food and raw materials, and attract traders to give you access to exotic goods. Improve your buildings with powerful upgrades, and build furniture and decorate them how you please.


Hunt

Explore a procedurally generated forest, and hunt animals for their leather and meat. Or travel even deeper and be hunted by wolves and bears. And perhaps you might find treasures hidden within. Or look to what lies underneath the ground in your own island, a wealth of ores protected by sinister foes.


Craft

Turn your raw materials into tools, to help you harvest and craft more efficiently. Or turn them into weapons, armour, and shields to help you fight your enemies. Obtain rare materials from your hunting and exploration, and use them to make even stronger weapons. Use the cookhouse to mix and match food ingredients, and gain powerful bonuses to aid you in your quest.


Battle, Explore, and Conquer

Test your skill in combat against various enemies, defeat them and become stronger. Use special attacks and boosts to give yourself an edge. Explore the infinite depths of the cursed crypts, where the undead walk freely and treasure and knowledge can be found aplenty. Defeat boss monsters such as the Shaman or Fallen Knight, and use their knowledge to unlock more powerful attacks.

Repair your ship to unlock a procedurally generated world of islands, blighted with dark magics. Use your skills and gods-given powers to defeat the enemies within, restore them to their natural glory, and plant your own flag upon them. Restore the ancient watchtowers and gain the benefits of conquest.

Honour the gods, and celebrate in style

Build a temple and leave appropriate sacrifices - the spoils of war - or marks of your own skill - and the gods may aid you on your quests. Use the result of your farming prowess to brew or cook marvellous recipes. Build the Jarl's Hall and sit upon a throne worthy of a conquering hero of the sagas.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Salutations,

This week I worked on improving the map used for the battering ram level.

Here's a zoomed out view of the entire map

Screenshot 2024 05 04 151213

As you can see, quite a bit has changed. There's now a decently wide road between the castle and the outside world. There's a ditch protecting the castle now - and a small bridge which should make it more interesting to defend.

Additionally, the two smaller, out of place looking towers have been replaced with a goblin pit - which will summon goblins to fight you.

Screenshot 2024 05 05 144647

I also worked on what happens when the ram reaches the gates. At that point it will stop moving, and start hammering at the gate for a short while

Screenshot 2024 05 05 145105

Similar to the movement phase, if goblins get into the circle whilst the ram is attacking the gate, it will stop. But once it's there for long enough (10 seconds at the moment, but still have to balance it) - the gates will open and the player is free to continue his assault on the fortress - leading to the second map - the courtyard - which I've shown a while ago.

So that about wraps it up for this week. I still have to finalise the gate destroyed functionality, and after that, I'll work on some technical aspects - tying the maps together and getting the upgrades to work properly.

Til then

Dev Diary - Alone - Tribe - Ram

Dev Diary - Alone - Tribe - Ram

News

This week I started on the first (alternative) map for the "Storming the Fort" mission.

Dev Diary - Alone - Tribe - Defeating the Orc Boss

Dev Diary - Alone - Tribe - Defeating the Orc Boss

News

This week I worked on what happens after the orc boss is defeated

Dev Diary - Alone - Tribe - Orc Boss

Dev Diary - Alone - Tribe - Orc Boss

News

This week I worked on the orc boss who defends the throne room in the fortress.

Dev Diary - Alone - Tribe - Throne Room & Mission 5 Showcase

Dev Diary - Alone - Tribe - Throne Room & Mission 5 Showcase

News

This week I worked on the throne room, and also created a showcase video for the 5th mission.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X