Mechwarrior 4: Mercenaries
Combat SimMechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999.
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Mechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking...
The year is 3063. The Clan invasion has ended. You return to your homeworld a hero, only to face chaos. Your family has been murdered, your throne seized...
This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
M.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...
Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PCs, providing the vast array of core technologies...
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls...
this was supposed to be here a long time ago thanks for adding it as I requested