Battlestar Galactica: First Watch
Real Time StrategySequel of Battlestar Galactica: Fleet Commander, Battlestar Galactica: First Watch is a total conversion developed and published by Ensemble Studios that...
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Reach outSequel of Battlestar Galactica: Fleet Commander, Battlestar Galactica: First Watch is a total conversion developed and published by Ensemble Studios that...
The Expanse Hammerlock is a total conversion developed and published by Ensemble Studios that aims to recreate the universe of The Expanse series into...
Battlestar Galactica: Fleet Commander is a total conversion developed and published by Ensemble Studios that aims to recreate the universe of Battlestar...
The Killer App Mod Team is responsible for the development of the Killer App Mod for Tron 2.0.
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
Hallo allemaal, hier komen alle mods wat ik maak en savegames etc die jij kunt downloaden en uit proberen Abonneer op onze Youtube kanaal daar staat ook...
瞎眼物产地,禁止进入,瞎眼概不负责!! Blind source, prohibited from entering, the blind are not responsible!!
Visceral Games (formerly EA Redwood Shores) is a video game development studio internally owned by Electronic Arts. They are perhaps best known for the...
Chokepoint Games is a collaborative development group known for making: Sins of the Prophets; Dawn of the Reapers; Far Isle; Operation: Homefront; Evolutions...
During our last blog, we first reviewed the remastered gameplay of Battlestar Galactica: Fleet Commander. One of the things that we didn't cover was the effort spent reproducing the effects seen in the reboot series. The cherry on the cake was doing it while optimizing performance.
To be more specific, Homeworld Remastered uses multiple layers of effects on top of each other, creating a feel of depth for explosions, tracers, and more. On our end, we've reduced that number for each effect to just one.
One would say that immersion in video games essentially resonates within a couple of specific elements, such as the graphics, the setting, the music, and the gameplay. Despite having a couple of non-cannon ships and missions, the Classic version of Battlestar Galactica: Fleet Commander did a fantastic job setting the immersion.
With that in mind, it's no surprise we had to take this further, especially as we've decided to stick to cannon content exclusively. This made things more challenging, but if there's one thing for sure now, it's that when we say good hunting commander, it's for good reasons.
test
Derp
Test 2
This is another test.
So cool.