Drag[en]gine
L-GPL licenceThe Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Game Development & Game Engine Technologies: Dragon[en]gine Game Engine. Epsylon Game.
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
This is a group for all modders of JK3. All JK3 modders are welcome here. Jedi Knight Jedi Academy mods.
瞎眼物产地,禁止进入,瞎眼概不负责!! Blind source, prohibited from entering, the blind are not responsible!!
Creative Assembly is a British video game developer established in 1987 by Tim Ansell. Although primarily based in the West Sussex town of Horsham, the...
Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well...
A developer and publisher of first person shooter games including MarineGo.
At Petroglyph, we are dedicated to making top quality games that are extremely fun and innovative, and we are always looking for new team members who...
hey dragonlord. I'm pretty new to this whole thing but i'm pretty interested in creating games and/or mods. Could you give me a couple of tips how to start out and with what.
Btw. if i noticed you where from Switzerland so if you want to write in german i have no problem with that. thx.
- vinc
Same thing here. However, I'm not so new to the idea. I used to work with Torque Game Engine (the very old one) when I used to mod Tribes 2. Now, I'm in a game development group (not listed here on ModDB) that is going to work with Torque 3D at the end of this summer. However, I'm accustomed to making mods, not games, so is there anything I should know before I start helping the group?