A.R.E.A. Team is a group of developers who created A.R.E.A.

Add mod Mods
A.R.E.A.

A.R.E.A.

First Person Shooter

A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality...

Post comment Comments
El_Ojo_Que_Todo_LoVe
El_Ojo_Que_Todo_LoVe - - 214 comments

Hello everyone, I have a problem, I am trying to find the variables the position when you are aiming with the weapon, because when using the sights it is different from when you aim with the cross without aiming, when using the sights the cross position towards the position aiming moves downward and one has to correct it by moving the gun to the position one is originally aiming for.
I have already been correcting the position of the weapons and the new position suited me very well, but when shooting, the position where the shot is marked remains. the data I need is how to move the firing position by pointing the gun. Knowing that I am the programmers will understand the details of the weapons that do not aim as they should and I am correcting them.

hands_position = -0.030595,0.00472,0.081136
hands_position_16x9 = -0.030595,0.00472,0.081136
hands_orientation = 1.147925,2,0
hands_orientation_16x9 = 1.147925,2,0

aim_hud_offset_pos = -0.03947,0.01661,-0.139462
aim_hud_offset_pos_16x9 = -0.03947,0.01661,-0.139462
aim_hud_offset_rot = 0.034363,0.021328,0
aim_hud_offset_rot_16x9 = 0.034363,0.021328,0

I already know how to use these data, I only need the ones where the shot is marked is different from the cross shot than the pointing shot

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Duke Nukem Forever 2001 Modding and Mapping Team

Duke Nukem Forever 2001 Modding and Mapping Team

1 member Developer

We are a small group of fans who like to do level design, mapping, modding and more for the Duke Nukem Forever 2001 build that leaked a few years ago...

Kaze Emanuar

Kaze Emanuar

No members Developer

A developer of platformer mods including Super Portal 64.

Raising the Bar Redux Team

Raising the Bar Redux Team

16 members Developer

Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...

HORN & IVRY

HORN & IVRY

No members Developer

A developer and publisher of first person shooter games including Capria: Magic of the Elements.

HECU Collective

HECU Collective

7 members Developer

Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...

PAUG KU STUDIO

PAUG KU STUDIO

1 member Developer

PAUG stands for Post-Apocaliptic Union Games. The studio was created to develop games and mods with post-apocalyptic themes.

X
Tags