"Sindh, the delta of the Indus River, was one of the cradles of civilisations. The Great Indus River gives it the name Sindh and has always given life to the economy of the region. Sindh is sometimes referred to as the Bab-ul Islam (translation 'Gateway of Islam'), as it was one of the first regions of the continental India to fall under Islamic rule. Sindh maintained its autonomy throughout the medieval period, acting as a regional power balancer. It's home to an excellent cavalry tradition and beautiful architecture owing to the historic tradition of importing lapis lazuli from Central Asia stretching back to the time of the Meluhhans of the Indus Valley."
Overview
Sindhis are a cavalry civiliation. Their camels move faster. Researching Bab-ul Islam in Castle Age allows their camels to deal trample damage making them even more deadly to deal with. They are able to recruit the Bhuj Cavalry at Stables which is a fast cavalry with the ability to dodge ranged attacks, while also attacking faster than common cavalry units. Their buildings gain more armor for each age upgrade. Blast FUrnace and Two-Handed Swordsman are available to them from Castle Age. Owing to its fertile soils, they are able to make Farms in 2x2 tiles and thus allowing them to produce more food from a small patch of land. Their unique unit Malakhro Malh is an infantry with a Mace that does bonus damage against Siege and Buildings with a slight extra range. They are able to research Ranikot Fortress allowing them to build walls at wood cost instead of stone. Them and their allies get to train Petards at half cost thus making these suicide bombers more efficient to use.
Characteristics
Unique Units
Malakhro Malh = Maced Infantry Unit with bonus against Siege Weapons and Buildings and slighty extra attack range.
Bhuj Cavalry = Light cavalry which can dodge ranged attacks.
Unique Technologies
Bab ul-Islam = Your camel units deal area damage in the blast width of 0.5.
Ranikot Fortress = Walls cost 20 wood instead of 5 stone.
Civilization bonuses
- Buildings +1/1 armor and +10 building armor for each age upgrade
- Blast Furnace and Two-handed Swordsman are available in the Castle Age
- Camel Riders move 10% faster
- Farms take up less area to build (2x2 tiles)
Team bonus
- Petards are 50% cheaper
In-game dialogue language
- Sindhi Units speak a mix of Sindhi.