Ported this map in around 1 day, most of the time finding out missing textures and porting them over to CS Source lol
Have some shadows problems around B site since they are realtimed in CS:GO and CS:S doesn't support real-time lighting. Also need to do something about navigation file since CS:GO's .nav file makes some interesting things, like calling the pit - "truck" or connector - "back alley". Don't know what I'm gonna do with it, either re-make .nav from scratch or just add CS:GO .nav support somehow.
UPD: fixed the .nav issue but I guess bots won't be able to call new places by their names (at least if I won't make them speak the CS:GO way)
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