This member has provided no bio about themself...

Report RSS Horizons of Achaea - Development Log #8

Posted by on

With some of the development on autopilot through Friday (March 15th) of this week, we're to the point of creating the business in it's official capacity. This is strategic as I'm hoping the upcoming months of April and May start to see an uptick in activity from our 'internet audiences.'

To this point, we've mostly been focused on the concept art while in the background learning the ins and outs of Unreal Engine. That, and hammering out the initial story beats that dictate the level design.

I've also learned a metric tonne about 3D rendering and animation rigging over the past month with our first attempt at bringing Zei to life (which...you know how that went....).

But back to the main point.

Now we're at a critical point to where our pitch decks are taking shape and I'm working on getting several sources of funding together. This with the goal of getting some of our first employees here in Q3 of 2024.

It's all VERY contingent on the summer going well. But with good fans like you all on Patreon, I'm hopeful that we can make a great attempt in a competitive arena.

Keep you eyes to the Horizon, sailors. I'll be doing everything I can to get this ship to port ;-)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: