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Report RSS Horizons of Achaea - Development Log #7

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First Major Hurdle :-(

Oh my and this has been a fun one. So, going into each portion of this game build, I've approached it with a degree of caution. This is my first game ever that I'm attempting to build. There are many properties that go into creating a complete piece of a work that is both an artistic vision and technical masterpiece. None of which you wake up one morning and be like "I'm going to create a game, execute x, y, and z...." and BOOM it appears.

My first challenge I'm referring to is the 3D modeling. I'm going to have to go back to the drawing board on our character Zei. As the 3D artist and I were unable to come to a unified understanding. And it perhaps was my inability to appropriately communicate.

As a surge of ideas and visions come into my brain, I'm going to have to get better at portraying those thoughts into clear words and instructions in order for the work to come out as I'm needing it to.

But the work presses on. I do believe 3D modeling is going into April's 'to-do' list as other things are needing to move forward.

What are those things you may ask?

Well, as of Friday, I'm working with my other artist (concept artist for Zei and Kaia so far) on sketching up the first ship the game will introduce the player to, the Cormorant.

The Cormorant is Captain Valen's ship. Captain Valen, if you remember, is Zei's father. It is the ship that Zei and Kaia have been cutting their teeth on. And, right now, it is a candidate for the first "level."

The Cormorant development stages will be as follows:

  • Concept Art (March 2024)
  • Level Design (April 2024)
  • 3D Modeling + Integration into First Trailer (May - June 2024)


Stay tuned, THANK you for the support, and as always, I'll see you on the Horizon :-D

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