Update to Do Demons Dream of Beheaded Bunnies that introduces the next three levels... 10 - 12.
Updated build of what will be a 32 level megawad.
This update introduces levels 10 - 12 and a number of small updates and fixes to earlier levels.
This is a GZDoom wad that is a single player campaign.
It is made in the Vanilla Doom format but is limit removing, so will not work in Chocolate Doom or Steam.
Crouch and jump are disabled, but freelook is intended.
Pistol starts are not the intended way to play, as such levels aren't balanced around that. Remember to save!
This update includes two save files. One at the end of level 6 and one at the end of level 9, so returning players can continue on from where they last left off. Both saves are from 100% Hard path runs, so you should be well stocked for the coming levels.
NOTE: To make use of the save files, you will need Version 4.11.3 of GZDoom. Just drop it in the directory GZDoom uses for saves on your computer and it should recognise it and work.
Thanks to Jerome on Facebook, this WAD has now been tested with Project Brutality Version 3.0, published on June 2022 and works.
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Sometime following Daisy's Demise, but long before you become the Doomslayer, you, the Doomguy, stumble across the temple inhabited by the demons responsible for Daisy's untimely end.
To make insult to injury, these a-holes are opening Hellgates and attempting to construct one large enough for Two Spider Masterminds to pass through side by side... it's time to RIP AND TEAR once more!
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GZDoom limit removing WAD. Will not run in other soure ports, such as Steam or Chocolate Doom.
Still only balanced for UV difficulty, Only levels 1 - 3 have lower difficulty balance.
Please check out my ModDB blog for regular updates on how the megawad is progressing!
Gameplay and W.I.P. footage can be found at: Youtube.com