VintageRules
Full VersionThis mod changes some of the active 5e rules in Baldur's Gate, replacing them with equivalent rules from the 1st and 2nd edition era of D&D
Vintage Rules
As one plays or looks through 1st and 2nd edition D&D, it is quite possible to become fond of the system, and perhaps even prefer some of it over the current rules for the game. Such was the case for me, so I made this mod to bring in some of that vintage flavor.
You don't need to be motivated by nostalgia to find alternate rules interesting; there are some things about 5e that can be a bit awkward in a computer game. The Advantage/Disadvantage system comes with the agreement that you are throwing your entire test to chance - you're making two brand new rolls, both of which could be so drastically bad that they can no longer reflect the situation in a plausible way. Likewise, a Disadvantage set of rolls could both be excellent, and result in critical success, when something on a scale of failure are the intended parameters.
If you've played BG3 for any length of time, you've probably experienced this yourself, or heard about the many people lamenting these unnatural streaks of terrible rolls. This is the unfortunate result of number generation via seed (which is not actually random), but not much can be done about that right now. Karmic dice was one way to address it, but perhaps this mod might offer another interesting change of pace.
What this mod changes
Advantage/Disadvantage: Flat numbers, not re-rolls
Initiative: D-6
Armor and Spellcasting: Arcane casters can't wear armor
Dexterity and Spellcasting: Casting is a meditative discipline
Non-Caster Classes: Very few people are literate in both Greyhawk and Faerun (no more scroll abuse)
Armor and Weapons: You can't sneak well in heavy armor, and hand crossbows are weak
Spells: Curses may hurt more
Races: Not everybody has a good reputation, being subterranean is a two-way street
Installation
Install with BG3MM or Vortex, and place this mod at the very bottom of your load order, or just before Compatibility Framework, if you have it.
Compatibility
Passives were added to all of the base classes and to Drow, Deep Gnomes, and Duergar, so any mod that changes these will likely have some or all features overwritten. There is no way around this that I'm aware of presently. Custom classes will not be affected by this mod's spellcaster limitations, however I can make a patch for some of these if there is a desire for it.
Future Plans
Credits
Lumaterian for inspiring me with their hand crossbow mod. Apparently I needed even more things to be worse
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This mod changes some of the active 5e rules in Baldur's Gate, replacing them with equivalent rules from the 1st and 2nd edition era of D&D
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