I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other quirks with vanilla weaponary.
FEEDBACK IS APPRECIATED
UPDATE 23/04/2024
3 NEW VERSIONS ADDED FOR BOTH NEW SCOPES AND VANILLA SCOPES VERSIONS AS FOLLOWS:
PURIST - Purely vanilla weapon stats. zoom factor, inertion factor and attachment avaiability
PURIST - ZOOM ADJUSTED - Vanilla weapon stats with zoom factor uniformed changes only
- Iron sights zoom all set to the same value (65)
- Scope zoom increased and set to the same value (25) for standard weapons
- Scope zoom increased for sniper weapon variants to match VSS (15)
ADJUSTED - Adjustments made only to zoom factor, inertion factor and attachment avaiability
- Inertion factor set to 1.0 for all guns (same turning sensitivity)
- Iron sights zoom all set to the same value (65)
- Silencers/Grenade launchers available for all weaponsthat take them
- Scope zoom increased and set to the same value (25) for standard weapons
- Scope zoom increased for sniper weapon variants to match VSS (15)
NEW SCOPES VERSION
- Repositioned all firearms
- Repositioned and added missing firepoints
- Repositioned ejection points
- Spas 12 low poly hand mesh fix
- Toz34 low poly hand mesh fix
- Shotgun shell ejection now doesnt visibly zoom back to the gun
- Groza mesh adjusted to move grenade further offscreen to prevent being visible
- New scope textures for all guns matching the scope mounting side
- New scope textures added for sniper weapon variants (Sig550_m1)(lr300_m1)
- Sound fixes for weapons with bugged/missing sounds
Optional Changes:
- Illuminated scope reticles
- FOV options (75, 83, 85, 90)
- BM16 (Sawn off shotgun) options: No jam, Secondary weapon slot, No jam + Secondary weapon slot
- ZRP compatability patch
VANILLA SCOPES VERSION
- Repositioned all firearms
- Repositioned and added missing firepoints
- Repositioned ejection points
- Spas 12 low poly hand mesh fix
- Toz34 low poly hand mesh fix
- Shotgun shell ejection now doesnt visibly zoom back to the gun
- Groza mesh adjusted to move grenade further offscreen to prevent being visible
- Sound fixes for weapons with bugged/missing sounds
Optional Changes:
- Widescreen original scope reticles for 16:9 screen ratio
- FOV options (75, 83, 85, 90)
- BM16 (Sawn off shotgun) options: No jam, Secondary weapon slot, No jam + Secondary weapon slot
- ZRP compatability patch
Does it work with original weapon renewal 3?