SpellForce Reimagined version 4.00
Full Version 4 commentsThis 7z archive contains version 4.0. of the SpellForce: Reimagined mod. Readme files are attached as well. 2nd upload 4.0. since i forgot the readmes :D
Welcome to SpellForce Reimagined's mod page!
What does SpellForce Reimagined do?
What does SpellForce Reimagined NOT want to do?
Future of SpellForce Reimagined
How do install?
The mod is uploaded in a compressed archive state (7z format). To open it you’ll need tools. Download the 7zip unpacker to unpack the archive to a folder of your choosing.
After having unpacked the archive you’ll see the following folders and files.
• Core Assets
• Optional Assets
• ReadMe files
Copy and paste all files from inside the Core Assets folder into your SpellForce directory.
Keep the folder structure intact. If being asked to overwrite stuff, click Yes.
Optional Assets are installed the same way but are not 100% needed. Choose if you want them.
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This 7z archive contains version 4.0. of the SpellForce: Reimagined mod. Readme files are attached as well. 2nd upload 4.0. since i forgot the readmes :D
Fixes Sentos dialogue on all new campaigns. Has console codes attached for fixing the quest in an existing playthrough.
Fixes one Mage of the Crimson Units spawning ahead of others and destroying the elf camp while you're in the swamps.
This 7z archive contains version 3.0. of the SpellForce: Reimagined mod. Readme files are attached as well.
This installer contains all files for version 2.0 including the day-one hotfix 2.01 that fixed the Graveguard textures. ReadMe files are attached too...
Hi, my Norton antivirus flags one of the optional files (ranged_efficiency.asi) as a virus. I was wondering if it's a false-positive?
Also I can't find any info on the optional features in readme files - what they actually do, especially the aforementioned file.
False positives.
I'll quote from the version 3.0. readme file.
Extended UI for showing unit and building stats and necessary information
Smart Mages for allowing enemy units to cast spells they would otherwise not be able to cast.
FireAtWill to enable the avatar unit to attack enemies on his own.
Hi,
A Scout appeared near elf monument on Wildland pass, but I can't interact with him. I've tried to reload saves and restarting the game and he's still silent.
Anyone got similar issue and knows how to fix it?
I have finished Act 1 already, but im planing to give TOOD Campain another shot with different build, and I'm just curious what's this dude is all about :)
I was playing te entire game so far on speeded up time, mostly 2x, 3x if that matters.
He should be able to be talked to to summon the reinforcements from Celen Fell. Did you get those?
Nope, had to break all those blockades by myself. I started new campain, this time I was able to talk to him, Liannon troops appeared and helped me. I was playing the same way, speeded up 2,3 times. So I guess it was a one-time bug, nobody here seems to have that issue.
Big thanks for your hardwork
After playing your mod I can't imagine playing vanilla version again.
Do you have any further plans? Besides few single maps personally I'd like to see more challenge in RTS maps (Liannon war? more maps with friendly spawn camps making it like a war -Eloni for example-) or simply adding more maps.
Just few suggestions if u still having motivation :)
btw. merchant in questplace freegame mode merchant map is missing great dawn armor legs
I have no future plans. I spent a few years of work in my free time on this mod. Right now I am just enjoying playing other games. If i ever get back to SF1 then perhaps.
The questplace armor merchant sells a "helmet of the eyplorers". While the idea does have writing potential it is more likely to be a typo. Unless you want to make it a third eye helmet or something with custom stats
The corrupted rocksmiths on coop 30 light can petrify targets up to level 1,2,3. You probably intended the number to be 30 or so
This is a result of them using the titan weapon. Player titans enchantments scale up to the proper level but enemy weapons dont scale. Currently no need to change rn from my POV.
Add some boss enemies to freeplay mode, at level 25 it felt like there were no more challenging foes left