The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
MEATHOOK!!! MEATHOOK!!! Grabber, revolvers, unmaker phaser, and more!
I can't believe this! It's time to fight like hell!
COOL AS HELL!!
Nice)
This version is full of good ideas, but I must admit that the difficulty is really frustrating compared to Brutal Doom 21. It's almost torture to play it in the end. x)
Indeed, i dunno what made them think giving pin-point accuracy and reaction time to the zombiemen would be great, and the forced sprint to move faster doesnt help that much, now the most dangerous enemies are ironically the zombiemen
HELL YEAH!!!
The best ******* brutal doom fork ever
There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.
I encountered the freeze up too while doing a fatality on pinky.
BEAUTIFUL BUT REVOLVER DOES NOT DEAL HARM TO ENEMIES TO ME
sorry I don't speak mama mia
sourri aidon spik inglishh
Well, when you will speak italian, i will speak english. Right?
sorry i dont speak *spaghetti
What about sweedish meatbolls? Do you speak that?
why yall so mean to him
same
WOOOOW very niceeee and original i'm super excited
EmeraldCoasttt CoomSlayer15 GGs ,you both made very perfect mods this years
BDP, BDkickass ,BDRB ,i can't dream more! I love 2022!
The doom community is very awesome !!! I love all the doom modders (^o^)
('-')
Words cannot Describe How Thankful I am for the doom community & especially the BD one and the Amazing People that I found/saw here!!!
Funny you say that, since I'm fairly certain Emerald hates me
hey, I found a bug. the ads mode doesn't do anything anymore- I'd really love it if I could still have hold or toggle but not both.
how do i use meathook shotgun?
Special Action 2 deploys it, replacing the altfire
altfire does nothing after the hook is activated
Waste of time. Complex Doom Clusterfuck is way better.
No.
I concur, most of the Complex Doom Clusterfuck server I have played on lately have been unplayable garbage. There is such as thing as "too much".
NO ******* WAY
there is a bug where i cannot reload at all and instead it keeps playing the full clip animation
Same thing happened to me. Please fix this.
Same problem here, no Idea whats causing this
Is it me or can't I add the dox uzi addon :/
The Revolver feels very bad, slow projectile that is significantly affected by gravity, tho it seems to pierce enemies...
The new dodge roll distance is crazy...
Увы и ах, но это работает только последней Гозе.
Запустить это на z, или lzDoom нельзя ни под каким видом.
Готовьте мощную видяху, короч.
Script error, "BrutalDoomPlatinumv3.0.pk3:zscript/minigunturret.txt" line 40:
Call to unknown function 'A_cleartracer'
Script error, "BrutalDoomPlatinumv3.0.pk3:zscript/minigunturret.txt" line 127:
Call to unknown function 'A_cleartracer'
Function without prototype needs register info manually set: MiniGunTurret.StateFunction.1
Function without prototype needs register info manually set: BFGTurret.StateFunction.1
U need gzdoom 3.7 or higher
Do you mean GZDoom 4.7.1, not 3.7?
SuperB! thanks allot m8, great job!
I don't know what you've done to the arch vile but I don't like it I can't kill the bastard even a bfg shot won't kill him most of the time can you please revert back to the previous version please as it seems near impossible to kill the thing. I'm pumping rockets bfg cells and everything to them and they don't seem to die a cyberdemon is easier to kill than an arch vile now
I agree with Danny i love your work but the Arch Vile has made me rage quit at least 20 times now, i get stuck, flames everywhere and can't see anything and poof dead, especially when more then one shows up.. the only thing that works well for me is the grenade launcher and flame thrower but often i don't have it and they require distance. I love the mod but the Arch Vile imo is a stinker, try getting it down with low level weapons..
i would like be for zandronum too
hey, for some reason, the revolver doesn't work for me. any way how to fix it? i'm using gzdoom 4.8.2
Grenade boxes don't spawn any more. I manually spawned one using "summon grenadebox" but picking it up doesn't add any grenades to the tally.
Hi! first of all I love this mod! It's one of my favorites, but I have a few issues, and it's probably just me but anyway; first, did you remove the 1st person fatalities feature? that's one of my favorite functions and for some reason I can't do them anymore; second, is there any way to eliminate the tilting? I usually use Immerse and doesn't seem to be compatible with this version, and lastly (and this is not a problem actually) you better give the railgun a good secondary function 'cause I loved its frozen version. Sorry if this is annoying!! (and for my bad english)
welp
guess the originality is gone.
Any way to disable the Spider Mastermind ceiling walk?
At open (sky) areas, mama keep walking in sky, and it's weird.
Thanks in advance.
You just made the Brutal Doom even more baddass.
pretty great stuff, one thing though. i can't use the Cyberdemon Rocket Launcher and Spider Mastermind minigun at all. how do you even use them?
there should be something you can bind in the options called "use boss weapon". bind it to any key you like, then once you acquire the spider mastermind's minigun, or the cyberdemon's rocket launcher, simply use the bind to equip the respective boss's weapon.
You're welcome.
man why the revolver just invisible sprite its shoot but it do nothing
this happened to me several times on delta touch