BLACKROOM is the FPS you have been waiting for: a return to fast, violent and masterful play on the PC. In BLACKROOM, you reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a motley mix of locations including hardcore military sims, hellish infernos and interstellar space. If you prefer a single-player experience, delve into an intense 10+ hour campaign, spanning wildly varied environments, from ruined Victorian mansions to Wild West ghost towns to treacherous pirate galleons and beyond.
BLACKROOM is the FPS you know we can make. Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing. Wield intricately balanced weapons where each one has a specific use and does the damage that makes you feel good. Challenge yourself with expert abstract level design, invented and perfected by John Romero and fully realized by Adrian Carmack’s dark and unique style. Master six built-in multiplayer maps, as well as countless maps created by the community. In BLACKROOM, Romero is designing every level.
One of the multitude of enemies you will be destroying in BLACKROOM
BLACKROOM is what the FPS community asked for. Community is and has always been at the core of FPS, and BLACKROOM allows for an incredible range of modding opportunities. Beyond the levels in the game, extend your experience with full mod support (no additional DLC or subscriptions) and dedicated servers. Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.
BLACKROOM is unique because it is shifting. Change your environment from within the game with the proprietary Boxel, a device only allocated to HOXAR engineers. Influence the environment, your weapons and your enemies.
BLACKROOM is metal. It features a new soundtrack and compositions by acclaimed metal guitarist George Lynch, frequently cited as one of the best metal guitarists in the world.
BLACKROOM™ takes place at one of the world’s leading tech companies, HOXAR™. HOXAR has created a technology that allows people to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room.
Finding early favor amongst military and police organizations, BLACKROOM continues to be prized for its life-like ability to train specialists against the horrors of war and urban terror. Even commercial clients have lined up to develop HoloSims that might terrify adults and delight children. Now, though, simulations are being twisted and warped into each other, and blending with something even more sinister.
Updated; 06/01/2017
Blackroom's kickstater fund-raising campaign is currently Paused while a gameplay demo is produced
which should be coming Very Soon, so keep an eye out for that.
When the kickstarter start's again if you previously backed it and you are still interested
you will need to donate to it again, none of the previous funds will be carried over.
- Blackroom Donations John Romero & Adrian Carmack NEW First Person Shooter
John Romero & Adrian Carmack Team Up To Make A New Classic First Person Shooter
Watch John Romero's Video About The Game!
John Romero Will Be Making Every Level Him Self
My favourite time stamp, 24:30
25th May 2016
John Romero Talk's About id Softwares early days
(31:00 for answer about blackroom)
John Romero talks about the early days at idsoftware
Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3
I've backed this, interested to see where it goes
It has now be postponed for a couple of months while John Romero produces a demo to show why this game is going to be interesting, Even though I already think it's interesting and I trust that John Romero & Adrian Carmack too produce\lead the team to create this project properly :)
Ether way I'm looking forward to the demo as well :D
Indeed, not sure where it will end up now.
Oh it'll be back, John & Adrian and there team will get this done regardless, And i'm sure this demo they our working on is going to impress XD