XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.

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A brief look at the latest feature of XWVM: initial TIE Fighter support.

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Pay attention, Alpha 1. The Emperor is most displeased at the proliferation of Rebel propaganda centred around a project called “XWVM”, and has ordered the release of the following information to combat this growing threat.

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The Emperor has breaking news to share with an eager galaxy.


It’s true: for those that missed the livestream on the 5th of May, we can reveal that the engine now has preliminary support for TIE Fighter, the blockbuster 1994 follow-up to the pioneering X-Wing game, thanks to the hard work of the XWVM development team.

At this stage of development, the game can be loaded and play the introductory DOS 1994 cutscene; fly the Training Simulator course; and play through Combat Chamber missions, as well as missions from Battles 1-7.

rotf 2Original briefings can be played in XWVM, as well as asking officer questions.


Naturally, the support for TIE Fighter is still at a very early stage and still uses many placeholder assets created for X-Wing, but proves the capabilities of the XWVM engine in handling multiple games.

The extensible structure of XWVM enables the inclusion of new HD models for TIE Fighter craft (such as the Z-95 and Container-D), as well as seamlessly falling back to original models where available.

rotf 3XWVM supports fallback to original game models where HD assets are not yet available.


Rest assured that our focus remains on completion of X-Wing within XWVM, however the integration of TIE Fighter support has already yielded benefits in the underlying architecture and extensibility of XWVM as an engine, and has been accelerated the development and integration of some features already showcased for X-Wing, such as the sidecar support and mission messages and dialogue.

In the meantime, please enjoy these screenshots of TIE Fighter within XWVM, and be sure to follow our ModDB page and join our Discord for the latest updates on progress.

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Post comment Comments
MichaelEGA
MichaelEGA - - 19 comments

Very cool. :)

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Salk
Salk - - 297 comments

Nice! Thanks!

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TheVidmaster
TheVidmaster - - 625 comments

Impressive. Most impressive. Obi-Wan has taught you coding well.

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